He just died while within my territory. A treasure chest containing the pieces is sitting there, but none of my units can take the pieces. Enemy units move over the chest, and apparently they can't take them either. What could cause this?
At first I thought it might just be the world spell that disables spellcasting active, but there's normally a message when that spell is active, isn't there? Something along the lines of 'Spellcasting disabled for x turns'?
If this is a bug, could anyone out there tell me what files I need to edit to fix it? I'm tired of getting a nice long game of RiFE going with a new civ, only to find that they suffer from a bug that prevents me from using them to their full potential (like the Illians in 1.3), and I'd rather not wait for an official patch if it's something I can fix myself.
At first I thought it might just be the world spell that disables spellcasting active, but there's normally a message when that spell is active, isn't there? Something along the lines of 'Spellcasting disabled for x turns'?
If this is a bug, could anyone out there tell me what files I need to edit to fix it? I'm tired of getting a nice long game of RiFE going with a new civ, only to find that they suffer from a bug that prevents me from using them to their full potential (like the Illians in 1.3), and I'd rather not wait for an official patch if it's something I can fix myself.