Help with Compiling DLL for Modmod

Gameboy2396

Chieftain
Joined
May 18, 2019
Messages
51
Location
Australia
Hey everyone, I'm trying to get a development environment set up so I can learn how the mod works and maybe contribute in the future. I'm trying to create a private modmod of DoC for my own use, teaching myself as I look through the python code and C++ and use Gemini 2.5 Pro to help me code in the things I wish to change and add. I am very confident in what my AI has developed for me. Now, I'm following the guides to compile the DLL, but I've kinda run into a wall.

I'm using Visual Studio 2010 Express, and I've set up the project properties to use the VC++ Directories for Boost and Python. However, when I try to build, I get a very long list of C++ syntax errors, starting with errors in CvString.h like C4430: missing type specifier.

I know the code itself is perfect, so this must be a configuration problem on my end. I'm autistic and sometimes miss a step if it's not super explicit, so I'm probably just missing one simple setting. Could anyone who has successfully compiled the DLL on a modern system share what their C/C++ project properties look like, especially for Precompiled Headers?

Thanks so much for any guidance you can offer.
 
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