NO_Body
Chieftain
- Joined
- Oct 25, 2017
- Messages
- 19
Recently, Since there are so many custom units available here, i have been trying to make my own fantasy theme like the Ethnic Units mod.
So far i have managed to update most units i needed with Dwarf Graphics.
Anyhow, i Cant seam to figure out how to make the Worker unit Work.
This is as far as i managed to figure out:
It ether turns invisible, or it doesn't work at all, aka stays the regular worker.
(The Civ Art style is called "DARF" the orc worker is just a unit i used for testing)
and i believe the dual __ is part of the ART_DEF_UNIT__WORKER name, it was that way in the CIV V folder.
I'm not that good at programing, so far i learned by looking at other codes from the game/mods.
Also since i'm here, I suspect the "Settlers" will also be difficult to edit, so any pointers on that?
So far i have managed to update most units i needed with Dwarf Graphics.
Anyhow, i Cant seam to figure out how to make the Worker unit Work.
This is as far as i managed to figure out:
Code:
UPDATE Units SET UnitArtInfoCulturalVariation = 1 WHERE Type = 'UNIT_WORKER';
-- DARF WORKER
INSERT INTO "ArtDefine_UnitInfos" ('Type','DamageStates','Formation')
SELECT ("ART_DEF_UNIT__WORKER_DARF"), "1", "LooseCivilian"
FROM "ArtDefine_UnitInfos" WHERE (Type = "ART_DEF_UNIT__WORKER");
INSERT INTO "ArtDefine_UnitInfoMemberInfos" ('UnitInfoType','UnitMemberInfoType','NumMembers')
SELECT ("ART_DEF_UNIT__WORKER_DARF"), ("ART_DEF_UNIT_MEMBER_DARF_WORKER"), "8"
FROM "ArtDefine_UnitInfoMemberInfos" WHERE (UnitInfoType = "ART_DEF_UNIT__WORKER");
INSERT INTO "ArtDefine_UnitMemberCombats" ('UnitMemberType', 'EnableActions', 'DisableActions', 'MoveRadius', 'ShortMoveRadius', 'ChargeRadius', 'AttackRadius', 'RangedAttackRadius', 'MoveRate', 'ShortMoveRate', 'TurnRateMin', 'TurnRateMax', 'TurnFacingRateMin', 'TurnFacingRateMax', 'RollRateMin', 'RollRateMax', 'PitchRateMin', 'PitchRateMax', 'LOSRadiusScale', 'TargetRadius', 'TargetHeight', 'HasShortRangedAttack', 'HasLongRangedAttack', 'HasLeftRightAttack', 'HasStationaryMelee', 'HasStationaryRangedAttack', 'HasRefaceAfterCombat', 'ReformBeforeCombat', 'HasIndependentWeaponFacing', 'HasOpponentTracking', 'HasCollisionAttack', 'AttackAltitude', 'AltitudeDecelerationDistance', 'OnlyTurnInMovementActions', 'RushAttackFormation')
SELECT ("ART_DEF_UNIT_MEMBER_DARF_WORKER"), "Idle Death BombardDefend Run", "DisableActions", "MoveRadius", "ShortMoveRadius", "ChargeRadius", "AttackRadius", "RangedAttackRadius",
"MoveRate", "ShortMoveRate", "TurnRateMin", "TurnRateMax", "TurnFacingRateMin", "TurnFacingRateMax", "RollRateMin", "RollRateMax", "PitchRateMin", "PitchRateMax", "LOSRadiusScale", "TargetRadius", "TargetHeight", "HasShortRangedAttack", "HasLongRangedAttack", "HasLeftRightAttack", "HasStationaryMelee", "HasStationaryRangedAttack", "1", "ReformBeforeCombat", "HasIndependentWeaponFacing", "HasOpponentTracking", "HasCollisionAttack", "AttackAltitude", "AltitudeDecelerationDistance", "OnlyTurnInMovementActions", "RushAttackFormation"
FROM "ArtDefine_UnitMemberCombats" WHERE (UnitMemberType = "ART_DEF_UNIT_MEMBER_WORKER");
INSERT INTO "ArtDefine_UnitMemberCombatWeapons" ('UnitMemberType', 'Index', 'SubIndex', 'ID', 'VisKillStrengthMin', 'VisKillStrengthMax', 'ProjectileSpeed', 'ProjectileTurnRateMin', 'ProjectileTurnRateMax', 'HitEffect', 'HitEffectScale', 'HitRadius', 'ProjectileChildEffectScale', 'AreaDamageDelay', 'ContinuousFire', 'WaitForEffectCompletion', 'TargetGround', 'IsDropped', 'WeaponTypeTag', 'WeaponTypeSoundOverrideTag')
SELECT ("ART_DEF_UNIT_MEMBER_DARF_WORKER"), "Index", "SubIndex", "ID", "VisKillStrengthMin", "VisKillStrengthMax", "ProjectileSpeed", "ProjectileTurnRateMin", "ProjectileTurnRateMax", "HitEffect", "HitEffectScale", "HitRadius", "ProjectileChildEffectScale", "AreaDamageDelay", "ContinuousFire", "WaitForEffectCompletion", "TargetGround", "IsDropped", "WeaponTypeTag", "WeaponTypeSoundOverrideTag"
FROM "ArtDefine_UnitMemberCombatWeapons" WHERE (UnitMemberType = "ART_DEF_UNIT_MEMBER_WORKER");
INSERT INTO "ArtDefine_UnitMemberInfos" ("Type", "Scale", "ZOffset", "Domain", "Model", "MaterialTypeTag", "MaterialTypeSoundOverrideTag")
SELECT ("ART_DEF_UNIT_MEMBER_DARF_WORKER"), "0.16", "ZOffset", "Domain",
("orc_worker.fxsxml"), "CLOTH", "FLESH"
FROM "ArtDefine_UnitMemberInfos" WHERE (Type = "ART_DEF_UNIT_MEMBER_WORKER");
(The Civ Art style is called "DARF" the orc worker is just a unit i used for testing)
and i believe the dual __ is part of the ART_DEF_UNIT__WORKER name, it was that way in the CIV V folder.
I'm not that good at programing, so far i learned by looking at other codes from the game/mods.
Also since i'm here, I suspect the "Settlers" will also be difficult to edit, so any pointers on that?
Last edited: