help with Kuriotates settlements

mrbiggens

Chieftain
Joined
Apr 18, 2010
Messages
8
is there any way to get some culture going in the settlements? i spread religion just go make the set's more than 9 squares of the cities i conquered, but its not giving the 1 or 2 culture to the set's. is this intended? and if so, is there another way to get a bit (10) culture to my set's w/o using my world spell?
 
Religions in a settlement will provide culture (or gold, in the case of RoK) if you follow that religion or have no state religion. If you follow one religion, you won't get any benefit from having any other religion(s) in the city.

Disciples of religions (other than AV) can be used to grant a small amount of culture to a settlement, but doing this uses up the Disciple.

Priests can be used to build a Temple of their religion in a settlement, which can increase culture output (and uses up the Priest). Temples of the Overlords are particularly good, because they provide a base +3 :culture: in addition to the standard +20% :culture: temple bonus. Temples of Leaves are also good for producing culture, because they allow you to assign a Bard in the settlement. (Every settlement has one population point, which does nothing if assigned to work a tile but which can create gold/research/culture when assigned as a specialist.)
 
You can also use priests to build temples. The Octopus Overlords temple gives culture directly and the Fellowship of Leaves temple lets you assign a bard. Any temple lets you assign a specialist, which can give culture if you have caste system or the Hall of Kings.

Edit: Of note is that while any commerce (and food) yields from the settlement's citizens are quartered, gold, flasks, and culture from specialists is produced in full.
 
ya so since im so used to the Grigori being agnostic and all religions giving 1 or 2 culture, i forgot that now since i have a state religion that i need to spread that. but what i've done is pretty much just build the disciple unit of my religion and just build small great works just to expand the borders once.

thanks for the info
 
Note -- something that surprised me is that you cannot build a relic (? what's it called) in a holy city if that holy city is a settlement.
 
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