davinpasion
Chieftain
- Joined
- Sep 13, 2019
- Messages
- 11
I want to completely rewrite Germany's Unique Ability, combine some unique units from other vox populi mods, and use it for a personal mod for myself to use.
Germany
"Blood and Iron"
(new)
Bullying city-states will grant a boost to great engineers, merchants, and scientists in the Capital. +1 delegate for every conquered City-State. +2 production, gold, and food in the capital for every conquered city-state, scaling with era.
Stormtruppen
(from TarcisioCM'German Empire for VP)
UBoat
(from TarcisioCM'German Empire for VP)
Krupp Gun
(from 3rd and 4th Unique Components mod for VP)
The problem is that I have no idea how to code this mod into existence for three reasons:
1) How do I change the Unique Units of Germany with Unique Units from other mods?
2) How do I change the Unique Ability of Germany and make it compatible with Vox Populi?
^tl;dr I know the basics of civ 5 coding through videos and tutorials, but I just need help with the questions above!
Germany
"Blood and Iron"
(new)
Bullying city-states will grant a boost to great engineers, merchants, and scientists in the Capital. +1 delegate for every conquered City-State. +2 production, gold, and food in the capital for every conquered city-state, scaling with era.
Stormtruppen
(from TarcisioCM'German Empire for VP)
UBoat
(from TarcisioCM'German Empire for VP)
Krupp Gun
(from 3rd and 4th Unique Components mod for VP)
The problem is that I have no idea how to code this mod into existence for three reasons:
1) How do I change the Unique Units of Germany with Unique Units from other mods?
2) How do I change the Unique Ability of Germany and make it compatible with Vox Populi?
^tl;dr I know the basics of civ 5 coding through videos and tutorials, but I just need help with the questions above!