Hi,
I was wondering if anyone could help me with a simple mod. Seems like it should be pretty easy, but for a beginner like me it hasn't been so far.
I would like to make a few civilization-specific modifications to some of the basic Units. Say, for example, I would like to make an American Worker with increased base workrate or an Iroquois Scout with increased base sight range. I would prefer to change their base status info so that unit promotions stack on top of them.
I've tried using the <update> tag to change the information for the Worker or Settler or Scout, but that changes the stats for ALL civilizations. I also tried (and failed miserably) of trying to use something like <When Civilization="Iroquois"/> and then the update info, but to no avail. The units retained their normal stats.
I also made a silly attempt to create a separate American Settler (called him LewisClark just for fun) to try and replace the Settler for the American Civ. I basically followed a tutorial on replacing a warrior, making what seemed to me to be the appropriate changes. End result = no Settler when you start the game as America. This was disappointing as I liked the idea of this approach the best, because of the ability to rename Settler, Workers, and Scouts whatever you want.
Another thought I had was that it might be easier to try and apply the bonuses as leader traits (since they are civ-specific) but I am also unsure of how to approach that.
Any help would be much appreciated!
I was wondering if anyone could help me with a simple mod. Seems like it should be pretty easy, but for a beginner like me it hasn't been so far.
I would like to make a few civilization-specific modifications to some of the basic Units. Say, for example, I would like to make an American Worker with increased base workrate or an Iroquois Scout with increased base sight range. I would prefer to change their base status info so that unit promotions stack on top of them.
I've tried using the <update> tag to change the information for the Worker or Settler or Scout, but that changes the stats for ALL civilizations. I also tried (and failed miserably) of trying to use something like <When Civilization="Iroquois"/> and then the update info, but to no avail. The units retained their normal stats.
I also made a silly attempt to create a separate American Settler (called him LewisClark just for fun) to try and replace the Settler for the American Civ. I basically followed a tutorial on replacing a warrior, making what seemed to me to be the appropriate changes. End result = no Settler when you start the game as America. This was disappointing as I liked the idea of this approach the best, because of the ability to rename Settler, Workers, and Scouts whatever you want.
Another thought I had was that it might be easier to try and apply the bonuses as leader traits (since they are civ-specific) but I am also unsure of how to approach that.
Any help would be much appreciated!