Help With War (I Am Clueless)

I am a newbie to Civ III, but an old hand at war games, both computer and the old, old, hex maps.

Attack fast, attack hard, attack with overwhelming force. Do not attack if you take major losses, even if you do win. Use catapults, artillery or air power to soften up enemy positions that require you to lose units. If your strategy and timing are good, your military will stay the same size or get stronger as the war goes on. If it is getting weaker, you do not have enough punch or are attacking with too small an advantage. Be aggressive, but be patient.

Again, do not attack fortified positions (such as cities) unless you have an overwhelming advantage such as five to one or better or a huge tech advantage. Even then use bombardment from catapults, cannons, bombers, whatever to soften them up first. Wait for the artillery (or catapults) or air strikes before sending in ground troops. On open plains, use mobile units such as horsemen, knights, tanks, to smash, but do not send them into meat grinders like fortified cities.

For defense, the concept that I favor is from Robert E. Lee, among others--alternate interior lines. Huh? Basically, it means circle the wagons, that a defensive perimeter is most effective in the shape of a crescent moon, because if forces the offense to spread itself thin. I mentioned the need for overwhelming force to attack, with a "round" perimiter I can mass my troops faster than the attacker. I can move from side to side of my perimeter to counter attack when their lines thin from casualties.

As for Civ III specific tips, bribing (one free gold per turn early in the game) nearby countries to stay out of the war is always a good idea. They can often be coaxed into joining in on your side after a few major victories. Getting one ally, even a weaker ally can be a great benefit. Getting another enemy can ruin a good offense as often the difference between a great victory and a meat grinder is one or two defensive units.
 
One hint for the late game: once you get to the Modern Age, research toward Modern Armor (Synthetic Fiber, I think?) immediately if you're going to be pursuing war. If you can get there before they do, you have a huge advantage, and if you can get there before they get Mech Infantry, you're damn near invincible. Do not research anything not on the path to Modern Armor until you get it.

Heck, even if you're not warmongering, it's not a bad idea, because the other civs will lay off you if you have M.A. and they don't. It's a huge, game-turning advance, so don't delay it.

I made that mistake once, and when I did end up fighting my neighbor who was significantly more powerful than me, I only had M.A. for a few turns before they did and my attack ground to a halt. If I had gone for it as soon as I entered the Modern Era, I'd have had it like 30 turns before them, and I would have absolutely crushed them. It didn't help, though, that I was fighting three other civs, #1, 3, and 4, simultaneously. I was #2.
 
All these tips about war are great guys, thanks.

I just have one question: should you build wonders at all? I know this is a war forum, but I had to ask. It seems like some wonders should be useful.

Oh, 1 more question: is it really more profitable to fight your neighbor for a resource than to simply trade for it? I have been trading for all of the resources that I need, and doing fine and making friends. I guess if you want to win by domination you should kill two birds with one stone, attack your neighbor and get the strategic resource. Thanks in advance!

Cheers!
:beer:
 
Originally posted by EdwardIV
All these tips about war are great guys, thanks.

I just have one question: should you build wonders at all? I know this is a war forum, but I had to ask. It seems like some wonders should be useful.

Oh, 1 more question: is it really more profitable to fight your neighbor for a resource than to simply trade for it?

I almost never build ancient wonders, but I almost always build religious wonders. As far as resources, it really all depends. . . .
 
Back
Top Bottom