Help!!!

If im building a wonder that i really want or have been building for a LONG time and someone beats me to it.... i just crush them and take the city with the wonder!
 
and i will eventually...
it was germans who did it to me and i hate germans for 2 reasons:
1. this is my second civ3 game and they are acting like total *meanies* to me... in the first game i asked them politely to remove their forces when suspiciously too many horsemen poured into my territory, and they declared war on me... but it was cheaftain level, so i crushed them...
2. i am russian (in real life).

BTW, i just realized why i have them as neighbours, since we are in the same national group... is there a way to play russians but have totally random neighbours? like a game preference setting or something?
 
Sometimes I use scientists and sometimes I use taxmen. Depends on the situation. If I am getting a lot of gpt deals from the AI and researching at 100%, then I use scientists. If I am researching the minimum to save up gold for something, then I use taxmen. There is no set rule.
 
Mongol said:
... is there a way to play russians but have totally random neighbours? like a game preference setting or something?
In the preference settings turn "Cultural Linked Start" off.
 
speaking about gpt deals...
for some reason, in my game (vanilla civ 1.29f on warlord), the AI would never agree to a gpt deal (my advisor would say "i doubt this deal would be acceptable").
i even tried to offer everything i had - all luxuries, all money, all techs and all CITIES for a pathetic 1 gold/turn - and the advisor would still say it is not acceptable...
i mean, what's up with that???
i think i should try to offer them 10 gpt for their 1 gpt and see what they say :)
 
Mongol said:
speaking about gpt deals...
for some reason, in my game (vanilla civ 1.29f on warlord), the AI would never agree to a gpt deal (my advisor would say "i doubt this deal would be acceptable").
i even tried to offer everything i had - all luxuries, all money, all techs and all CITIES for a pathetic 1 gold/turn - and the advisor would still say it is not acceptable...
i mean, what's up with that???
i think i should try to offer them 10 gpt for their 1 gpt and see what they say :)
Obviously if they can't afford it, they won't agree to it. ;) The AI is lousy on lower levels and they seldom manage to even earn 1 gpt.
 
Many things can lead to that statement. It could as simple as Rohili said, they have no money coming in. The Ai does not realize it can go in th ehole for a gew turns or change the sliders and such.

It could be that you have a bad rep and it will not do any gpt deals with you. Often you can made a deal then add something of no value and offer more than it is worth in gpt deal and they say no way tothe whole deal now. They don't trust you.

Some times it is because they have marked you for an atack and do not want to have a bad rep.
 
thetrooper said:
* Loading autosave is :nono: unless you do a stupid mistake. But hey it's your game.
Playing at Warlord level, which I'm still at, it can be an extremely useful learning tool until you get some sense of the consequences of your choices of action. I not only use autosaves, I sometimes will do a manual save at some major "fork in the road" situation, where I will always wonder what would have happened if I'd used a completely different strategy.

I still have very little sense of whether it would be better to do, for instance, an archer rush early while my neighbor is still pretty weak, or to wait until I have 100 cavalry but my neighbor is also much stronger. Using saves, I can try both.
 
Mongol said:
does anybody ever use scientists?
or you would rather use taxmen and spend more % on science?
I always use scientists. Spending at 10.0.0 and a scientist somewhere to do the basic research. 40 turns for a tech. Sometimes i even manage to acquire a tech first... :D

About what you said in a few post above: the AS will never accept cities as a part of a trade. This was removed some patches ago, i believe, because it could be used as an exploit.

@gmaharriet: it's ok if you use saves to learn, i've done it too many times. It's less ok if you use it to cheat with yourself... you know what you do ;)
 
As concerns Scientists and Taxmen - yes, I use them, but only really in C3C. IIRC, in vanilla Civ they produced one beaker and one gold each respectively - which is a bit pathetic considering you are taking a worker off a tile which could easily produce more, plus some food and shields. In C3C they increased their effectiveness so that Taxmen now produce 2 gold and Scientists 3 beakers, so using them is slightly more effective...

YMMV...
 
Mongol said:
does anybody ever use scientists?
or you would rather use taxmen and spend more % on science?

I really only use them as a long term thing when I'm going 0 research - I have one scientist in a city, so I'm not spending money, but I get the minimum research moving.

In fact, I am playing the old GOTM 39 (Germany) right now, and as soon as I get my Panzers, research is done. :D
(Gonna end the game in a GA it looks like...)
 
Don't give up! You can still build it before the Germans.

In one game I played, the Russians were going to beat me to Smith's Trading Company (I had pressed F7 or whatever button to find the city and then investigated it). I did not have espionage, and the city was deep in their territory, so there was no way to attack it. I thought that maybe if I declared war on them, they would switch Smith's to a Cossack or something because the AI is so dumb. I declared war, and waited to see if they would finish. Sure enough, their city dissappeared from the F7 screen the next turn.

So try declaring war on them.
 
well, i gave up Sistine Chapel to Germans, but I got my revenge later on :)
I was building Smith's Trading Company, and so were germans and english... but I did it first, so they switched it to Megallan's Expedition... and the next turn, chinese completed Magellan's Expedition!!! I was :rotfl:
 
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