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Alexander, just a tip for the future. Judging by what your land looks like... You should likely have double to triple the amount of workers you currently do ;) Your cities and ultimately your empire will be much more productive this way.

In your pic, Moscow is producing 2 tiles that have no roads. Thes 2 tiles could be producing 2 more trade per turn... WIth improvements, that 2 trade per turn could easily 4 or 5 science or gold per turn. If it's turn 400 right now and Moscow has been doing this since turn 200... We're starting to talk in the range of 1000 gold you've lost because of lack of workers. Thats just one city, if you've got this with all your major cities, you could easily be losing thousands of gold in a game over the course of a pretty short period of turns. It looks like you're also cutting back on production in several cities because you haven't mined and railroaded all the hills and mountains you could be producing. For an empire the size of yours and in a gov't type that allows for free unit support, you should probably have closer to 100 workers out there.

Remember, workers can join into cities that can support the population as well... So after the tile improvements are finished, you can located slower growing cities (making 2 food per turn) and mass build workers into them vastly improving their production. So a worker never becomes not useful within the game.
 
Alexander, just a tip for the future. Judging by what your land looks like... You should likely have double to triple the amount of workers you currently do ;) Your cities and ultimately your empire will be much more productive this way.

In your pic, Moscow is producing 2 tiles that have no roads. Thes 2 tiles could be producing 2 more trade per turn... WIth improvements, that 2 trade per turn could easily 4 or 5 science or gold per turn. If it's turn 400 right now and Moscow has been doing this since turn 200... We're starting to talk in the range of 1000 gold you've lost because of lack of workers. Thats just one city, if you've got this with all your major cities, you could easily be losing thousands of gold in a game over the course of a pretty short period of turns. It looks like you're also cutting back on production in several cities because you haven't mined and railroaded all the hills and mountains you could be producing. For an empire the size of yours and in a gov't type that allows for free unit support, you should probably have closer to 100 workers out there.

Remember, workers can join into cities that can support the population as well... So after the tile improvements are finished, you can located slower growing cities (making 2 food per turn) and mass build workers into them vastly improving their production. So a worker never becomes not useful within the game.

How many worker per city should i have i just dont seem to get this worker concept rite. Acc. to me more workers mean losing my precious unit support.

I normally build one per city.
 
It depends a bit on exactly how much land there is to develop.
But if cities are working on undeveloped land then that is a sign you need more workers

The unit support has never been an issue for me. If the units where needed then the upkeep cost are worth it.
 
Read the post I made of the changes I made on the save as you posted. I think I had double your work crew on doubled it again in the next couple of turns.

If you are playing in vanilla as an industrious civ, you can get by with less workers, PRIOR to Steam. In C3C you have a nerfed industrious trait and need more workers.

If non industrious 1.5 is minimum per town. The thing is you must have enough to ensure all worked tiles have been improved as soon as they are worked as best as you can.

The workers will pay for themself as they get the roads up and mines and irrigation. You MUST have workers.

When stream is near, you want even more workers to handle getting rails up asap.

BTW the way I went ahead took all the tiles in that game with no one left, since I am still installing software on my new rig.
 
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