Help!

FF test finished, results are quite good. Game (huge/marathon, 619 turns, 25,2 hrs total gaming time, several 4-5 hrs continious playing sessions) got slower when entering to the end-game stage, but I don't know if reason for this is graphic management or my PC, but most important thing (at least for me) is that there was not a single crash!

Starting to test with 'base' BtS now and let you know.

Wenla
 
huge/marathon, 619 turns, 25,2 hrs total gaming time, several 4-5 hrs continious playing sessions...

Oh God! No one on Earth can be 100% sure that she/he won't crash at a point or another with huge + marathon!!!
It often happens after reloading several times.
It is perfectly normal to have a slower inter-session game once you have civilizations with more improvements, units, people, etc...
Between each turn, it will start to take more and more its toll.
Have a look at your automated saved game and you will see them growing. Toward the end, you will have made contact with all civs, and explored all the map: this moves many background calculations to the foreground as any result can be seen by you by simply scrolling the map. Beforehand, the game is only doing background calculations as it does not need to actually display a result on a map, as it is still in the fog of war...

Wenla, I can assure you that you now entered the club.
 
It is perfectly normal to have a slower inter-session game once you have civilizations with more improvements, units, people, etc...

I can understand that and that's why I'm only testing if there are crashes because of graphical behaviour. These give you early warnings because of similar symptoms every time before crash. I think/hope that I can make a difference between these and 'normal' crash...

Wenla
 
Tested with 'base' BtS (huge/marathon, whole map releaved, turns 829, gaming time 12,4 hrs, year 18XX, not near of the end game).

Graphic settings "High", crashed.
Graphic settings "Midle (or is it Medium)", crashed.
Graphic settings "Low", crashed.

End of testing.
End of gaming with BtS.

Bye

Wenla
 
if it is BTS 3.13, so then the computer simply reached its maximum, updated driver or not...
If it is BTS 3.0 or 3.01, it is imperious to update to 3.13 as they have streamlined some memory use...
 
if it is BTS 3.13, so then the computer simply reached its maximum, updated driver or not...
If it is BTS 3.0 or 3.01, it is imperious to update to 3.13 as they have streamlined some memory use...

First one (3.13).

Wenla
 
I downloaded the patches and still have the same problem :(. I remember with Civ4 I believe it was the same error I had it could be fixed by going into one of the text files and changing something about the graphics texture or something from a 1 to a 0 or vice-versa.
 
So has anyone come up with any user-generated patches that might be able to help me? I remember I had a similar problem when I installed the first Civ IV, but this was solved with the patches plus editing something having to do with graphics/texture in one of the game text files.
 
I finally got upgraded my PC (memory => 3Gb + NVIDIA GeForce 8800 GT) and I can give a fresh start for BtS. If this upgrade doesn't help, there is nothing else to do, except give up playing BtS for ever...

Wenla
 
@ Emperor Mansa:
I am sure you already gave a try to the unofficial BTS 3.13 patch, did you?:
http://forums.civfanatics.com/showpost.php?p=6019403&postcount=1

@ Wenla:
If it does not work after ugrading with 3Gb ram and G8800GT, I know how you could look like...
inabadmoodvm3.jpg
 
Wenla[/B]:
If it does not work after ugrading with 3Gb ram and G8800GT, I know how you could look like...
inabadmoodvm3.jpg

What was the short ... oh, yes: LOL

Wenla
 
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