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Gogf

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Oct 12, 2003
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Whenever I export my Torpedo Bomber from an FXM to an flc in FLICster, I get ghost pixels. I though this was just a problem with the gif, as it looks fine in the FXM. I manually removed them all, and re-exported it, but got the exact same ghost pixels. What's wrong?
 
What program are you editing your storyboard in? Perhaps the program is not maintaining palette indices, and you have several colors that are being substituted for each other (index-wise). Perhaps you could post a screenshot of the problem so we can try to diagnose it more accurately.
 
Just look at the unit preview in the thread. In FLICster for the FXM, there are no ghost pixels, but in FLICster for the FLC there are. It's fine before it's exported, it can't be my program, can it? I use photoshop 5.0 limited edition.
 
I think I heard somewhere that if you don't leave at least one space between the border and the image you get ghost pixels. I haven't ever actually seen ghost pixels, nor have I had this problem. But I don't do that much graphics editing. Hope this helps, if I am wrong I hope someone tells me, hint hint... :D
 
I've looked at it and I would agree with A Viking Yeti. Actually, leave 2 pixels because the frames that are causing this problem are WORD-oriented (2 bytes, which is 2 pixels in 255-indexed color). In any case, that's a FLICster bug.

Also, I noticed that the FLC is an odd width. Because those frames are oriented along 2-pixel boundaries, you should avoid odd width frames (since FLICster apparently has issues with properly setting the last pixel of odd-width frames).
 
Odd width? Well, I'm just modifying the normal fighter bomb mission, so that I don't have to redo the explosion, so Firaxis also uses weird frames. I'll try two pixels though.
 
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