Here's a dumb question

sabo

My Ancestors were Vikings
Joined
May 29, 2002
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4,125
Location
Minneapolis, City of Lakes
If I go into the editor and bump the hit points of all the units up,
I think I have them somewhere around

concript = 5 hp
regular = 7 hp
veteran = 9 hp
elite = 11 hp

what should I do with my artillery to compensate for these units having more hit points?
:cool:
 
Bump rate of fire or artillery bombard values, or both. Bumping RoF gives the arty more chances to hit, so you can do more damage points if you get lucky. Downside there is that you also have a greater chance of doing damage to structures/civilians, whcih makes artillery more powerful, which you might not intend. Bumping bombard strength means that you have a greater chance of doing SOMETHING, but doesn't let you do more hit points worth of damage if you hit a unit.

If you want to keep artillery at relatively the same strength, I'd keep bombard strength the same and increase RoF by 100% or so - so for regular artillery, make it 4.

But since artillery basically sucks at doing anything, I'd increase the bombard strength by 50% and triple the RoF and leave hitpoints alone ;)
 
I doubled HP values and ROF values, with very good results. Only thing is that it DOES seem to thin out artillery power just a wee bit - very rarely do I get the solid 4 HP knock off, often just one. It's in the rounding that you lose a little bit, but it's not too bad at all...

Venger
 
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