Hermetic Order's Occult Research

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Dec 29, 2017
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Does anyone know how much Science per Ley Line this project gives you? Maybe it is written somewhere in the game file or something? My impression is around 500 science per ley line, which is quite a lot, I ran it in the very end game where I have nothing better to do, not sure if the number is correct.
 
I haven't seen it give me a lump sum. You get +1 adjacency for each district around it, so a campus next to it gets +1 in addition to any other bonuses.

I'm finally in the industrial era so I've lit up the two Ley Lines in my empire (cursed RNG) and they're giving me 13 science each and that will only go up with the more Great People I get.

Ley LInes gain +1 for each Great Person you earn.
+1 Science for Scientists, Admirals, and Generals
+1 Culture for each Great Artist or Musician
+1 Production for each Great Engineer.

So you have to really focus on districts (and other ways to get GPP) to make use of them. I'm finding them to be a lot of hassle to actually get the benefit.
 
Try to reach Atomic to unlock the unique project and run it, if you can figure out how much science the project gives you per ley line each time you run it, please tell me.
 
I'm playing as Magnificence Catherine (small map, prince, standard speed) with both modes this game. Did I mention how much of a slog it is? I decided to prioritize Campuses and Theatre Squares. I've built two holy sites, but have a huge amount of faith as I was able to get the Great Bath with 7 floodplain tiles (I since plopped districts on two). I have a lot of extra luxuries which I've resisted selling off to the AI as I'm running a couple Magnificence projects.

As it's my first real game playing the Hermetic Order (I've tried to start this at least 8 times before I was able to see it through the beginning), I'm wondering if I should have gone with a civ that's a bit more synergestic. BUT, I needed a win with Catherine and here I am. (Working on an A-Z challenge.)
 
Nah I am talking about the Occult Research project of the Hermetic Order, overall this society is the weakest one, if the science of Occult Research is really big maybe it makes up for the society as a whole.
 
It's hard to redeem the fact that overall the lines are too rare, the terrain they appear on is mostly bad terrain, and that a +1 adjacency bonus is not much gain over a district that gives +.5.

Just need to let you build at least some stuff on them.
 
In my Germany game, I feel 90% of ley lines spawn in snow for some reason. I heard other people experienced the same thing. No doubt they are by far the weakest society, I just want to see if they have a redeeming quality. In my game, when I reached Atomic it was too late as I was almost researching Future Tech already, so I didn't know how strong Occ. Res. was
 
In my Germany game, I feel 90% of ley lines spawn in snow for some reason. I heard other people experienced the same thing. No doubt they are by far the weakest society, I just want to see if they have a redeeming quality. In my game, when I reached Atomic it was too late as I was almost researching Future Tech already, so I didn't know how strong Occ. Res. was
They probably get placed after other resources. The map gen won’t place them on resource tiles, and it probably tries to space them out from other features. Deserts and snow are conveniently empty most of the time, so the map gen likely sees it as a prime place to plop down a few Ley lines.
 
They probably get placed after other resources. The map gen won’t place them on resource tiles, and it probably tries to space them out from other features. Deserts and snow are conveniently empty most of the time, so the map gen likely sees it as a prime place to plop down a few Ley lines.
And the developers likely feel like this works out because it's on terrain that other civ's are less likely to settle, so a Hermes civ can have it all to themselves.

This could all work out if ley lines actually addressed the food problem. But I don't need another thing in the tundra that leads to a city that requires permanent trade routes to survive.
 
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Maybe instead of only building cities/districts adjacent to lay lines, the Hermetic Order needs to enable you to build an improvement (even outside your borders) on lay line tiles. The improvement would then supply special/boosted yields, or a unique resource, similar to how the Vampire Castles work for the Sanguine.
 
In the game I'm finishing up now, I was eyeing one ley line close to my borders, but Scotland put a city there before I could. I flipped that city with culture and saw he put a bloody district on it!
 
Bumping this thread to see if anyone has figured out the exact numbers. I can't find anything on the wiki, and certainly not in the civilopedia.

I've played with the Hermetic Order for the first time in my last game, and I was trying to figure out whether to do occult research, or campus research grants, to wrap up my science game.
Without actual values, it's hard to see which yields more science, more GPPs, etc. The only thing I noticed was that occult research was around 3-4 times more expensive to complete.
 
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