Hero 01 NOTS landing.

Really? So this is impossible! Because if we don't research any optional tech, we will never get to research future techs, so because civ is designed that every turn you research something, you will eventually have to research them too!
 
What do you mean? You don't need to research anything. You can shut down research anytime you want.
 
lurker's comment: I was going more along the lines of being the Vikings...but you guys want a no UU civ? fine... good luck.:thumbsup:

great variant C_H.:D
 
Given the conditions that you have set for yourself, I only see one possible path to victory.

Tiny map, archipelago, 80% water, hope that the map favors you tremendously and win by score because the AI will cripple their research so much by building units on their puny little 3 tile island.

Not much of a chance, but still a chance. :p

I'll be very happy if you can prove me wrong. Go on, do so. :)
 
The quest has started. Here is our starting position.


I settle in that position and I pop a hut as a result we get a warrior. During the next twenty turns he starts to explor and so far he has not found anything. This is wha happened during my twenty turn period.

I was able to build a settler just before the last turn and is going towards the cow and hopefully we will see better the terrian once the Settler is there. We have lots of good area for us to grow into so we need to get tha area fast so the first thing I researched was Pottery so that we can start building granaries and get faster growth.


Classical Hero - played.
Conquer Dude - now up.
Obormot - Waiting.
Mirc
 

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What are the world settings?

And what is that worker doing so far? He should be irrigating towards the cow.
 
The worker is mining. Actually I see through the fog, the cow is either near fresh water (which would be good) either near an ocean.
N00b Question: why should we irrigate? Isn't this despotism? Don't we get a food penalty?
 
Mirc said:
N00b Question: why should we irrigate? Isn't this despotism? Don't we get a food penalty?

lurker's comment: So the cow can be irrigated for food.;) :p
 
lurker's comment: To elaborate Ansar's almost zen-like answer: yes, there's a food penalty in Despotism, but the food bonus of the cow allows you to get additional food out of it after irrigation, even with the penalty. A useful thing. An irrigated food bonus tile is a must for a settler factory. Or even just to grow at a decent rate.

A good rule to keep in mind is to have workers concetrate on tiles that you're actually using or likely to use soon. There are plenty of bonus grasslands near Bejing he could be mining, or better yet, he could be irrigating towards the cow, as mentioned. At Sid, you're going to have AI settlers running around like skinheads in a moshpit. Why improve tiles that they might well end up using instead of you? (Said by one who's more than once improved a perfect city site and then watched someone else take it a turn before my settler got there. :cringe: )
 
Got it. I'll play ten tonight. Watch me make us loose. :lol:

Yeah, irrigation is for food. Even in BG's. Mining is still needed, but why is the worker mining out of our territory? Do you want to build a city around there?
 
@ C_D Bonus grasslands won't give more food with irrigation in Despot, but they will give an additional shield if mined. A single tile giving two shields, two food, and potentially two gold (roaded and on a river) is a very good thing in the early game. Plus those are quick improvements (as opposed to mining a mountain, for example).
 
Okay here goes. I'll play 5 since I'm short on time and have a small chance at sid...

Pre Turn - Well, I don't do anything but I see fish in the water...

Turn 1 - Move settler up and find coast (doh)

Turn 2 - Move settler into position. Send worker to work on Beijing some.

Turn 3 - Send warrior two more turns away. I am afraid we may meet someone and get killed. I settle Chunky Coast, and has a whopping growth of 7 and warrior production in 5, but I switch to barracks in 10.

Turn 4 - Pottery in. switch to Alpahabet in 50.

Turn 5 - I decide to continue exploring with the warrior since I discovered a whole lot of nothin'

Summary:
Nothing much. I am a tad bit afraid of meeting someone for fear of agression. I am also too afraid to pop any goodie huts, since on Sid, chances are really slim for anything good to pop out, ya know. And if it were barbs we would be doomed.

Save and a screen of the current area.
 

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lurker's comment: At Sid, you should be desperately trying to find other civs. If you don't contact them, you will definitely fall down so far in technology that you will have no chance at all.

There are a lot of things in this game that are bugging me, reading this, like the settler due in 10 but growth in 5 and size 1, the abundance of roads around Beijing but no mines, and the placement of Shanghai being so far (it could have been on the other side of the cow, acting as a pre-irrigated square to build the bridge to the cow), the barracks build in Shanghai (you should be building warriors/workers/settlers/granaries/curraghs!) and obviously, the mining of that square outisde your borders? Sorry, but it just upset my Civ senses. :(
 
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