sylvanllewelyn
Perma-newb
- Joined
- Oct 19, 2006
- Messages
- 2,024
Quick questions about hero killing mechanics:
There are many spells that do damage and many high-end spells that kill or disable a hero, or a very high-strength unit, outright. My questions are, specifically:
- which, if any spells can reliably kill a unit regardless of strength
- which, if any, would be unreliable because of damage limits (pillar of fire), strength limits (fireball), chances and resistance (banish)...
I've always considered the Amurites a little underpowered because they are so fidgetity, and the only way I could really use them well is rushing to Govennon, build lots of warriors and bash cities with 30 skeletons a turn. They are supposed to enjoy many spheres of magic, however, my chief concern with them is whether magic is enough to deal with the hero units of other religions or civilizations or not.
There are many spells that do damage and many high-end spells that kill or disable a hero, or a very high-strength unit, outright. My questions are, specifically:
- which, if any spells can reliably kill a unit regardless of strength
- which, if any, would be unreliable because of damage limits (pillar of fire), strength limits (fireball), chances and resistance (banish)...
I've always considered the Amurites a little underpowered because they are so fidgetity, and the only way I could really use them well is rushing to Govennon, build lots of warriors and bash cities with 30 skeletons a turn. They are supposed to enjoy many spheres of magic, however, my chief concern with them is whether magic is enough to deal with the hero units of other religions or civilizations or not.