Rainbowsand
Warlord
- Joined
- Jan 27, 2010
- Messages
- 122
"You know what definition of hero is? It is the guy who gets other people killed." /Zoe, "Firefly"
The common trait of all heroes i observed in multitude of books, and films, and games, that they all had their destiny, until completion of which they stay alive. They may have minor injuries caught along the way (some bruises and hands cut by lightsabers...) they may become imprisoned and even tortured awhile but then they do escape due to their exceptional 'luck'. Often before being found and activated by some passing wizards they all appear almost plain. Some of the heroes are possessing unique abilities and almost all of them have heightened generic qualities as strength or intellect sometimes risen to be the best within their settings (Conan).
"There is no such thing as luck, there is only the Force" /Jedi axiom
The whole game devoted to heroes, with number four in it, does represents this as a rule that hero can only be imprisoned, not killed, and he abandons player's service when tired of defeats.
While in FfH we do observe a "heroes" which are being recruited as a normal units, with quite a build cost (centners of equipment? not artifacts, they are separate), receive combat skills (through XP gain) without even training, start plain first level despite a sound background and sometimes die in brawls with bunch of goblins.
A great lots of players feel it right to load a savegame after their hero dies in 98.5% or even do that
So in-game heroes in order to look somewhat more heroic should:
- be added to the player by event
- have lump sum of free xp at entering the game
- be adept lair/dungeon explorers
- have imprisonment/an 'absolute escape' mechanics or at least be immortal if that is too bothersome
- possess unique abilities (Gilden Silveric, my favoured flavourwise hero is but a simple archer with stat boost)
The common trait of all heroes i observed in multitude of books, and films, and games, that they all had their destiny, until completion of which they stay alive. They may have minor injuries caught along the way (some bruises and hands cut by lightsabers...) they may become imprisoned and even tortured awhile but then they do escape due to their exceptional 'luck'. Often before being found and activated by some passing wizards they all appear almost plain. Some of the heroes are possessing unique abilities and almost all of them have heightened generic qualities as strength or intellect sometimes risen to be the best within their settings (Conan).
"There is no such thing as luck, there is only the Force" /Jedi axiom
The whole game devoted to heroes, with number four in it, does represents this as a rule that hero can only be imprisoned, not killed, and he abandons player's service when tired of defeats.
While in FfH we do observe a "heroes" which are being recruited as a normal units, with quite a build cost (centners of equipment? not artifacts, they are separate), receive combat skills (through XP gain) without even training, start plain first level despite a sound background and sometimes die in brawls with bunch of goblins.
A great lots of players feel it right to load a savegame after their hero dies in 98.5% or even do that
Another striking nonsense: immortal units and a mortal heroes...In a similar vein, the other day I was playing as the Calabim and took Valin Phanuel as a slave from the Malakim. Because I'm a nerd like that, I renamed the slave as "Valin Phanuel", moved him onto an Ancient Tower within my territory and plopped a couple guard units on him for the rest of the game. I decided that if the Malakim ever broke through my defenses and overran the tower then I would go into World Builder and give them Valin back, but it never happened.
So in-game heroes in order to look somewhat more heroic should:
- be added to the player by event
- have lump sum of free xp at entering the game
- be adept lair/dungeon explorers
- have imprisonment/an 'absolute escape' mechanics or at least be immortal if that is too bothersome
- possess unique abilities (Gilden Silveric, my favoured flavourwise hero is but a simple archer with stat boost)