Does anyone know which hex coordinate system will be used in civ V?
There are at least 2 systems: One uses x/y axis which are horizontal and vertical, the other uses coordinates parallel to the hexagon's preferred directions.
So what?
Well, developping an algorithm to create a map in one coordinate system would be a lot of wasted work if it happens to be the other system. Yes, one would just have to convert the coordinates once the map is generated, or create a conversion routine, but it's still a pain to have to write one.
Already, I'm wondering if there's an easy way to find the vertices from an hexagon. I bet there'll be stuff like North/South - NorthWest/SouthEast - NorthEast/SouthWest directions, or a neighbour() function or something...
Not knowing what will be available is a real pain.
Of course I'll be even more p** off when Firaxis announces we can't create map scripts, but whatever.
There are at least 2 systems: One uses x/y axis which are horizontal and vertical, the other uses coordinates parallel to the hexagon's preferred directions.
So what?
Well, developping an algorithm to create a map in one coordinate system would be a lot of wasted work if it happens to be the other system. Yes, one would just have to convert the coordinates once the map is generated, or create a conversion routine, but it's still a pain to have to write one.
Already, I'm wondering if there's an easy way to find the vertices from an hexagon. I bet there'll be stuff like North/South - NorthWest/SouthEast - NorthEast/SouthWest directions, or a neighbour() function or something...
Not knowing what will be available is a real pain.
Of course I'll be even more p** off when Firaxis announces we can't create map scripts, but whatever.