Hi all and thanks

madson

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Hi ALL and Great thanks for keeping this site alive. I love civ 2 and 3 and i am trying to make a mod in civ3 and i am trying to figure out how IF posseble to have diffrent city styles for same civ .. like on polar ares a Igolo style in swamps Marshes Merfolk style in Wodden area some sort of Wodden cities and Elfish looking marbel halls else where andy threads on it ? been looking but .. hey HUGE pile ahead (thats great btw) :)
 
Hi ALL and Great thanks for keeping this site alive. I love civ 2 and 3 and i am trying to make a mod in civ3 and i am trying to figure out how IF posseble to have diffrent city styles for same civ .. like on polar ares a Igolo style in swamps Marshes Merfolk style in Wodden area some sort of Wodden cities and Elfish looking marbel halls else where andy threads on it ? been looking but .. hey HUGE pile ahead (thats great btw) :)

Welcome to the Modders, Madson. You will find some incredibly creative people here.
 
i am trying to figure out how IF posseble to have diffrent city styles for same civ .. like on polar ares a Igolo style in swamps Marshes Merfolk style in Wodden area some sort of Wodden cities and Elfish looking marbel halls else where ...
I can only think of 2 ways that is even possible - neither of which is really good for your use, I imagine:
  1. Make each style a different era - igloo era 1, merfolk era 2, etc. - not really a workable solution since the same civ can't be in more than one era at the same time
  2. make the different city sizes different styles, pre-place cities, don't allow city growth
 
I can only think of 2 ways that is even possible - neither of which is really good for your use, I imagine:
  1. Make each style a different era - igloo era 1, merfolk era 2, etc. - not really a workable solution since the same civ can't be in more than one era at the same time
  2. make the different city sizes different styles, pre-place cities, don't allow city growth

Thanks thats a idea i think i have seen it somewhere that u could choose city style but they may have dropt it and i am not sure civ2 civ3 haha well i keep trying
 
Hi madson,

in fixed maps you can give each city its own graphics by setting the city graphics files to transparency (= magenta) and using preplaced resources as city graphics. So these resource-graphics cities are somewhat smaller than normal city graphics, this methode works well and has convincing results, if the option "Show units over city" is disabled.

In this post you can see some examples of that methode with a normal world map:
http://forums.civfanatics.com/showpost.php?p=4863067&postcount=15

More screenshots of this methode are in the SOE thread. Here you can see some screenshots of a SOE game played by Anthony Boscia: http://forums.civfanatics.com/showpost.php?p=12602845&postcount=125
In SOE I used a combination of transparent city files for size one cities and normal city graphics for size two and -three cities.
 
in fixed maps you can give each city its own graphics by setting the city graphics files to transparency (= magenta) and using preplaced resources as city graphics. So these resource-graphics cities are somewhat smaller than normal city graphics, this methode works well and has convincing results, if the option "Show units over city" is disabled.
Or, probably someone else already thought of this, careful use of LM terrain. If people can make custom tiles for planets, or Olympus Mons, why not cities?
 
Another possibility is using unit "cities". You could set the city graphics as transperency. Then have reaources that represent different terrain types. These resources allow building the unit cities that have a graphic the suits the terrain. The unit cities would need to be imobile and probably king units if you want them to fight last. If they are king units they would need to be auto-produced by a building that requires the specific terrain resource.

This approach is not without downsides but might kind of work.
 
I've thought about doing this in an epic mod. I'd love to have cities/units/cultures that reflect the terrain on random maps. It would be tricky to get the AI to build them and if they did you'd end up with more than one. Auto-producing them would also give you more than one. Also what if no resource is around.

If the city units have no defense they could potentially be captured.
 
God.. Guy's and Gal's i love u all nice ideas. A lot to think of. HAHA and Alot of copy paste ahead. (I just pray to God that i remember to BACKUP orginals) Anyway its a fantasy story MOD with 5 diffrent "Cultures" so i kinda figured out that i wanted to control em all i should rather than have ONE that control all buildings just to play it as hotseat game .. HAHA but Orignal idea was to have one "Kingpin" and the other tribe leaders as by standers. But characters in or through the Diplomat screen and (i was thinking of making a special flc for them) more like a "movie" then. And use 2 or 3 Era's as Letter board u "find one letter and that leads to those "letter's" (using Precuest option) and just use high or low recearch value on em. (ofc u could read em throug science tab in civilopedia but ok u know em already if u crete the game.!! well it was meant to be a experiment and i am going to do it so Thanks all for your help. is short make a Lettertree in stead of tech tree and use em as "scene" scripts for the game.
 
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