Hidden Antiquities Sites?

Comptonius

Chieftain
Joined
Jul 11, 2013
Messages
2
I'm still on my first game with BNW and I haven't gone down the exploration tree this time around. Does anyone have information about the hidden antiquities sites?

Are the artifacts unique in any way or are they just extra sites on the map?
 
I was terribly disappointed by the hidden sites. As far as I could tell, they were just like normal archaeological sites, just hidden. I got Exploration and Archaeology early, and then proceeded to build an army of archaeologists that promptly went out and found a bunch of worthless beads that couldn't fit in my museums and don't work well with most unique theming bonuses.
 
Hidden sites are most useful for large empires that will have a lot of museum slots to fill. That's assuming you don't get enough artifacts from the regular sites (and that you're going to build museums in all of your cities).

I don't think artifacts are very useful for anything other than museums.
 
I'm still on my first game with BNW and I haven't gone down the exploration tree this time around. Does anyone have information about the hidden antiquities sites?

Are the artifacts unique in any way or are they just extra sites on the map?

I was wondering this: oh, and welcome to Civfanatics :D!!


I was terribly disappointed by the hidden sites. As far as I could tell, they were just like normal archaeological sites, just hidden. I got Exploration and Archaeology early, and then proceeded to build an army of archaeologists that promptly went out and found a bunch of worthless beads that couldn't fit in my museums and don't work well with most unique theming bonuses.

I'd not found any hidden sites and it's a shame they're nothing different from the regular sites. Perhaps in a future DLC/expansion, some more variety can be built in and the museums have some different bonuses for the artefacts; some regular finds in the real world that I've not come across in BNW include pottery, pavement, tiles and religious items.
 
I was wondering this: oh, and welcome to Civfanatics :D!!




I'd not found any hidden sites and it's a shame they're nothing different from the regular sites. Perhaps in a future DLC/expansion, some more variety can be built in and the museums have some different bonuses for the artefacts; some regular finds in the real world that I've not come across in BNW include pottery, pavement, tiles and religious items.

Perhaps the Exploration finisher can give +2 culture to artifacts as well (Tourism stays the same)? As it is, going Exploration instead of Aesthetics really hampers your culture game, considering you're meant to go wide with it.
 
I'd not found any hidden sites and it's a shame they're nothing different from the regular sites. Perhaps in a future DLC/expansion, some more variety can be built in and the museums have some different bonuses for the artefacts; some regular finds in the real world that I've not come across in BNW include pottery, pavement, tiles and religious items.

I want natural history - like fossils
 
That would have been a great idea for hidden antiquities.

Oil well, or La Brea tar pits? :p

There are some natural wonders that were discovered by archaeology; that would be a cool event to use for maybe one hidden site per game.The tile is replaced with the wonder, the civ that discovers it gets some cool bonus, and it gives off +2 :c5culture: and +2 Tourism or something
 
Yeah overall while I love the new tourism mechanic, I find the artifacts underwhelming. I fully explored exploration today and honestly probably will never do it again. I had more than enough artifacts from my regular digs and the hidden ones didn't really provide anything unique. I still had trouble completing theming bonuses with them because I was just finding more of the same. I find that there is way too many writing and music slots in my cities but very few slots for artifacts and then the artifacts I find are always largely the same things over and over again. Maybe its just because my games have been relatively peaceful.
 
Yeah overall while I love the new tourism mechanic, I find the artifacts underwhelming. I fully explored exploration today and honestly probably will never do it again.

I would fully explore Exploration in a heartbeat on watery maps again.

But yeah I would have to agree that the closer is quite lackluster. I need to really understand the archaeology game though to be sure of this - maybe there is something I'm missing - but initially it seems like a convenience closer and not really a strategically helpful one
 
That's a pity. I was hoping the hidden sites would offer some unique, natural-wonder-type artifacts, such as the Tomb of Tutenkhamon, remains of a dinosaur or even something like the Ark of Covenant - each of them acting as a unique civ/era great work for theming purposes.
 
I was wondering this: oh, and welcome to Civfanatics :D!!




I'd not found any hidden sites and it's a shame they're nothing different from the regular sites. Perhaps in a future DLC/expansion, some more variety can be built in and the museums have some different bonuses for the artefacts; some regular finds in the real world that I've not come across in BNW include pottery, pavement, tiles and religious items.

It'd be nice if some of the hidden sites could be the remains of old caravans, cargo ships, or Great People-stuff that might give you options beyond the binary Landmark/Artifact option!

Aussie.
 
I want natural history - like fossils

That's a pity. I was hoping the hidden sites would offer some unique, natural-wonder-type artifacts, such as the Tomb of Tutenkhamon, remains of a dinosaur or even something like the Ark of Covenant - each of them acting as a unique civ/era great work for theming purposes.

It'd be nice if some of the hidden sites could be the remains of old caravans, cargo ships, or Great People-stuff that might give you options beyond the binary Landmark/Artifact option!

Aussie.

Some great ideas here! Hopefully if they do another expansion/more DLC, we'll see some of these come to fruition.
 
That's a pity. I was hoping the hidden sites would offer some unique, natural-wonder-type artifacts, such as the Tomb of Tutenkhamon, remains of a dinosaur or even something like the Ark of Covenant - each of them acting as a unique civ/era great work for theming purposes.

Yeah it would be really nice if there was more exclusivity to a hidden antiquity site. I guess being hidden is the "exclusive" aspect. EDIT: Culture landmarks! ( I think )

I'm thinking there must be a way to play the game where you would require that many dig sites, otherwise all you are getting is more of what already exists.

Perhaps the tree itself is deemed worthy enough on its own - +4 gold from sea trade routes, for example, is an amazingly lucrative bonus at least through my playthrough on a small continents map where I had zero land trade routes


In any case, like I said I'm reserving full judgment until I actually understand the game in and out
 
what do you mean by hidden? Like it's not on the map and you have to move your archeologist square and square to find if there's a change in possible commands?

Once you tech Archaeology "antiquity sites" are revealed.

You can send your Indiana Jones to dig them out.

But the hidden sites are not revealed so you can't dig those out unless you complete the Exploration tree which reveals "hidden antiquity sites"
 
Yeah, the hidden sites are just more archaeology sites to excavate. I figured since I was the only one that filled out the exploration tree that I could take hidden sites in rival territory... nope. They'll know if you dig up a hidden site. Pretty underwhelming.
 
Yeah, the hidden sites are just more archaeology sites to excavate. I figured since I was the only one that filled out the exploration tree that I could take hidden sites in rival territory... nope. They'll know if you dig up a hidden site. Pretty underwhelming.

That would actually be a good change to the closer

'Hidden antiquity sites cause kept secret unless other civ also adopted Exploration closer'
 
I agree that more variety/something extra would be nice. But, even though I haven't played yet (the game is downloaded, working, and waiting for me to get from work), I think the extra sites can actually be pretty useful/powerful.

After all, knowing that you will get more sites later allows you to turn the early sites into landmarks, without worrying that you will not have enough artifacts. Thus giving you a rather large combined Culture output.

Or am I missing something?

(although I do think that the other player should not be notified that you've dug up antiquity sites that he can't see. Obviously.)
 
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