As a kid I first saw my parents playing Civ1 in the early 2000s... I'm still playing 20 years later.
Thought I'd post my high score game - still in progress, will keep this post updated.
RANDOM Large map, Emperor, v475.01, 3 civs. No fast settlers, no fixed pollution bug (FT will cap at around 70), no save/reload, basically no "cheating" (except for one barbarian defeated by save/reload at the very start of the game - this just saved me a bit of time rather than a few more tries with a few more maps).
Currently at 263% in 1881. I surveyed my entire landmass and it theoretically supports ~2,050 citizens (EARTH supports around 2,600). So if I can make all of them happy (x2 points), plus around 1000 for wonders/peace/futuretech/spaceship, that projects to a theoretical cap of around 500%. Let's see how close I can get. I currently play a turn a day (5-10 min a day) so will take another few months.
Yes, I track it in Excel. Since 300AD my average Civ Score growth rate is 1.1% per turn.
Next up:
1) I have beaten Emperor+1 before, but no luck yet at Emperor+2 after a few tries - once I get to about 10-20 cities and have a nice treasury of ~1,000 with hordes of legions to back it up, I encounter other civs' cities of 30+ and the peace I pay them tribute for doesn't last long enough for me to defend against their tanks and bombers. (at something like 2000BC).
2) Another random map but try a few maps and scout (using Shift-56 cheat) at the very start until we get a really large map. Then, develop like mad, optimise everything, get caravan routes early rather than late as I am in the above game. Basically aim to max out the map and my civ by around 1000AD. Then the important bit starts - trigger runaway global warming, run it to its max - where all land squares (except hills and mountains?) are converted to swamp. Then clean up the mess, irrigate, improve, and max out civ again. On my current map this would have given me another ~460 bread ~= +46% extra score, possibly reaching a cap of 550%.
2a) same as 2) but on the EARTH map - if global warming converts all the 1 and 3 bread squares into 4 bread grasslands, then that's another 1200 bread = +600 extra citizens -> +120% extra score -> peak score of ~700% on EARTH should be achievable.
3) max out a civ using the magical arctic lands. the problem there is sometimes barbarians spawn and their diplomats move endlessly back and forth between two magical squares, trapping the game in a loop. not sure what to do about this other than save/reload, or maybe use bombers to take them out.
Thought I'd post my high score game - still in progress, will keep this post updated.
RANDOM Large map, Emperor, v475.01, 3 civs. No fast settlers, no fixed pollution bug (FT will cap at around 70), no save/reload, basically no "cheating" (except for one barbarian defeated by save/reload at the very start of the game - this just saved me a bit of time rather than a few more tries with a few more maps).
Currently at 263% in 1881. I surveyed my entire landmass and it theoretically supports ~2,050 citizens (EARTH supports around 2,600). So if I can make all of them happy (x2 points), plus around 1000 for wonders/peace/futuretech/spaceship, that projects to a theoretical cap of around 500%. Let's see how close I can get. I currently play a turn a day (5-10 min a day) so will take another few months.
Yes, I track it in Excel. Since 300AD my average Civ Score growth rate is 1.1% per turn.
Next up:
1) I have beaten Emperor+1 before, but no luck yet at Emperor+2 after a few tries - once I get to about 10-20 cities and have a nice treasury of ~1,000 with hordes of legions to back it up, I encounter other civs' cities of 30+ and the peace I pay them tribute for doesn't last long enough for me to defend against their tanks and bombers. (at something like 2000BC).
2) Another random map but try a few maps and scout (using Shift-56 cheat) at the very start until we get a really large map. Then, develop like mad, optimise everything, get caravan routes early rather than late as I am in the above game. Basically aim to max out the map and my civ by around 1000AD. Then the important bit starts - trigger runaway global warming, run it to its max - where all land squares (except hills and mountains?) are converted to swamp. Then clean up the mess, irrigate, improve, and max out civ again. On my current map this would have given me another ~460 bread ~= +46% extra score, possibly reaching a cap of 550%.
2a) same as 2) but on the EARTH map - if global warming converts all the 1 and 3 bread squares into 4 bread grasslands, then that's another 1200 bread = +600 extra citizens -> +120% extra score -> peak score of ~700% on EARTH should be achievable.
3) max out a civ using the magical arctic lands. the problem there is sometimes barbarians spawn and their diplomats move endlessly back and forth between two magical squares, trapping the game in a loop. not sure what to do about this other than save/reload, or maybe use bombers to take them out.