softcactus
Chieftain
- Joined
- Aug 7, 2012
- Messages
- 11
Hello, I've seen a few mentions of the hill start being important. If you have what looks like an OK move in one turn to a hill that won't cost you a coastal placement is it worth moving? (I don't like genning multiple starts)
Here's a screenshot of a map I'm about to start. What do you think of the movement I'm showing? Is it a no brainier or not actually that important?
Thanks!
Oh another unrelated question: I'm using the Huns for my first BNW Immortal game, and I wanted to have fun with the Horse Archers. Is it worth expanding before pumping a few out and going for my neighbor? Or would I be better off staying OCC until I have the horse archers hammered out? I've never gone for UU aggression in ancient era so I'm not sure what that looks like and I don't want to fall too far behind being aggressive.
Edit: This is BNW if that matters
. Also thinking about it more I guess the trade off is losing the river for garden/water wheel?
Here's a screenshot of a map I'm about to start. What do you think of the movement I'm showing? Is it a no brainier or not actually that important?
Spoiler :

Thanks!
Oh another unrelated question: I'm using the Huns for my first BNW Immortal game, and I wanted to have fun with the Horse Archers. Is it worth expanding before pumping a few out and going for my neighbor? Or would I be better off staying OCC until I have the horse archers hammered out? I've never gone for UU aggression in ancient era so I'm not sure what that looks like and I don't want to fall too far behind being aggressive.
Edit: This is BNW if that matters
