Kouvb593kdnuewnd
Left Forever
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- Jul 3, 2012
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Before you can farm hills you want large flat areas because of farm adjancency bonus but later on hills seems to be superior to flatland even as farmland.
marshes would deserve their own topic.. in civ6 they seem to be like bonus resources.. they even give food boost when removed.. makes no sensemarsh/jungle are better terrain if you don't remove them?
marsh/jungle are better terrain if you don't remove them?
Not quitemarsh/jungle are better terrain if you don't remove them?
. Civ 6 introduces this, I believe farms get +1 food for having two adjacent farms. Maybe this adjacency or other adjacency bonuses don't apply to hill improvements. I can see that happening too, any farms built in hills will be designed more like pockets of farmland, spreading through flatter valleys and up shallower slopes. Any rocky or rough terrain would make farming impractical though. It's the flat "Kansas" type areas that really give you that "as-far-as-the-eye-can-see" feel.
I guess it would have to apply to more than just farms, but it's a thought. What flat land lacks in variation it makes up for in homogeneity.
That on its own balances them out because
I believe the idea behind having "old growth" forests was to prevent grow-chop exploit first, and reduced appeal came as a second thought. So. I'm pretty sure new growth forests will not give chopping yield or it's really small.in case anyone missed it (like I did until today) the Conservation civic allows builders to plant forests. These forests will not be old growth forests though, so they have less appeal.
Will it be worth it I wonder? Will they get the same chopping yield?
Yes, why not? The main problem - if you can grow and chop forests to get production, you could set new cities up and running very fast by spending core cities production on Builders, which looks like exploit to me. Lumber mills aren't exploit.Lumber mills are the same on old-growth forests or builder-planted forests.
A lot of lumber and other wood products come from planted forests in real life, so as long as you can't do something crazy like plant forests on desert tiles, I'm okay with this.Lumber mills are the same on old-growth forests or builder-planted forests.
With the rising cost of both builders and districts, I think the chopping strategy is going to be obsolete by the time Conservation rolls around. Planting forests will be mostly for lumber mills.Yes, why not? The main problem - if you can grow and chop forests to get production, you could set new cities up and running very fast by spending core cities production on Builders, which looks like exploit to me. Lumber mills aren't exploit.