Hints for civ IV-players

Fuzzz

you
Joined
Mar 15, 2006
Messages
487
1. Horsemen win from spearmen
2. You can fool around with the tax-slider
3. Don't use archers to protect your cities
 
4. Artillery can destroy tile improvements.
5. Artillery cannot defend themselves.
6. Artillery and airplanes can destroy buildings in cities.
7. Aircraft carriers can carry bombers.
8. Espionage is carried out through the agency, not individual spies.

btw, can't you fool around with the tax slider all you want in Civ4, too?
 
^yes, but it's not such a good idea as it is in civIII, where you switch your tax rate right before you researched something
 
9. You don't suddenly make Shaka or Otto your bosom buddy by adopting his religion.
 
10. You can win a UN vote just by allying everyone against your opponent.
 
10. Unlike the "Strength" and "Bonus" combat system of Civ4, in Civ3 some units have very unbalanced attack and defense, for example in a Longbowman vs. Longbowman battle, the attack will almost always win, since it has 4 attack and 1 defense. Make sure you use the proper unit for your plan. ;)

Edit: Crosspost (because I was slow...)

it's 11, not 10 now. So the next hint should be 12.
 
14. Cities don't stop growing while you build a settler or worker. A city will decrease in size by 2 for a settler and by 1 for a worker. This leads to something called a 'Settler Pump', which is described in the Civ 3 War Academy.
 
20. Unit upgrades cost less than the combined price of the next three techs, so upgrade obsolete units.
21. Tech trading is enabled from the start and the AI will happily buy any old junk you throw at it. Money for old rope.
22. You can trade hard goods for per-turn goods. So you should.
 
23. Artillery and Bombers are actually quite useful in Civ3, and can be re-used the next turn.
24. Captured units(workers, artillery), cost zero maintenance.
25. Build cities close together, especially in highly corrupt areas.
26. Carefully consider which improvements to build in your cities.
 
27. Barracks give units extra hp, not experience
28. Elite units (units with 5 hp) can generate a great leader after winning a battle
29. Great Leaders can be used to build an overpowered unit called an army.
 
30. Specialize cities: cities with barracks for pumping military units, cities without barracks for artillery. cities with granary for settlers/workers. This saves you a lot of maintenance compared to building a barracks and granary in every city.

27. Barracks give units extra hp, not experience.

Witch is almost the same...
 
31. Fast units (2+ movement points) always have a 50% chance of retreating when they are down to one hitpoint, whether they are attacking or defending.

Corollary: Fast units can never retreat when fighting other fast units.
 
31. Fast units (2+ movement points) always have a 50% chance of retreating when they are down to one hitpoint, whether they are attacking or defending.

Corollary: Fast units can never retreat when fighting other fast units.
Nope- the chance to retreat defends on their level- I do not know what a conscript's is, but a regular has a 50% chance to retreat, and vet has a 66% chance to retreat, and an elite has (I think) a 75% chance to retreat. So build those barracks!
 
I thought it depended on the relative experience levels of both parties, i.e. an elite defender makes it harder for a fast attacker to withdraw.
Also, does anyone know if the AI has a bonus retreat chance? It seems unlikely from a design point of view, but when attacked, fast AI units seem to retreat much more often than fast Player units do on the offensive. It could just be one of those RNG mirages, but usually I am quite good at seeing through them...

Edit: or is the retreat chance different on the attack and on the defense? That would explain the observation, as the AI is much more likely than the human to leave fast units exposed for a counterattack. And as fast units are mostly attackers not defenders, the AI is more likely to have its fast units in losing battles than the human, hence they get to do more running away. So maybe it is just an RNG mirage. :\
 
Back
Top Bottom