Hints/Tips Collection

1EyedKing

Chieftain
Joined
Aug 11, 2006
Messages
36
Location
In the land of the blind
  • For the first city you found, and only the first city, natives will always forgive territory encroachment. Beware the next time you settle one of your colonists, however, since they'll take that previous territory into consideration then!
  • Rivers give an undocumented +1 Food bonus to all non-hill grassland/marsh/plain adjacent tiles, and a +1 bonus to every other resource on any tile type.
  • To set up trade routes just pay a visit to the Export and Import functions by clicking the Governor tab in your city.
  • The higher your colony's rebel sentiment, the bigger the Royal Expeditionary Force (REF).
  • Whenever a town produces 20 liberty bells, its borders expand. It expands a second time when it produces 200.
  • Check Colonization Fans out for some pretty nifty tutorials. Most Colonization strategies still apply to Colonization II!

Post 'em tips!
 
Rivers give a +1 bonus to all resources, including silver, for which it gives the largest percentage increase (1->2 = +100%).

Silver and fur resources will only be found on tundra tiles. If you edit them onto non-tundra tiles, they will have no effect.
 
  • When a town reaches 35% rebel sentiment, its borders expand. If they ever fall below that threshold they don't shrink back.

Nope, border expansion is dependent on the absolute number of liberty bells produced (20 for first border exp, 200 for the second - I've not played far enough to know the next level but 1000 would be a good guess based on Civ4 culture progress). You can see this progress in the colony tooltip (says 0/30 for a newly founded colony on Epic). Bell totals 20/200 for Normal speed.

The rebel sentiment percentage also depends on the size of your colony, and will shrink when you add colonists. Probably this formula is just
Code:
Rebel sentiment = Min(100, Bells / (Colony size*X))
where X is the amount of bells needed for a single colonist to become 100% rebel - and depends on difficulty level as well as game speed.

I'm guessing that the 35% you've found is 21 bells for first border exp and only a single colonist present, indicating an X of about 60 for your speed/difficulty.
 
Tip №1 for this game - it's about efficiency, not about raw numbers (unlike Civ 4, for example). 10 colonists doing the right things are much better than 20 colonists doing the wrong things. So, make a plan how to do something efficient, focus on it and make it efficient. Then start another business and make it efficient. Don't spread your resources too much - you'll have nothing for a long time. 2 cotton planters + 2 weavers + building so to make cloth is better than 1 cotton planter + 1 tobacco planter + weaver + tobacconist + no buildings. 1 college is better than 2 schoolhouses. One city with 2 carpenters + lumber mill is better for most tasks than two cities with one carpenter and half a lumber mill each (or 2 cities with a carpenter in each and only one city with a lumber mill). 1 specialist is better than 2 non-specialists. And so on.
 
Nope, border expansion is dependent on the absolute number of liberty bells produced (20 for first border exp, 200 for the second - I've not played far enough to know the next level but 1000 would be a good guess based on Civ4 culture progress). You can see this progress in the colony tooltip (says 0/30 for a newly founded colony on Epic). Bell totals 20/200 for Normal speed.

The rebel sentiment percentage also depends on the size of your colony, and will shrink when you add colonists. Probably this formula is just
Code:
Rebel sentiment = Min(100, Bells / (Colony size*X))
where X is the amount of bells needed for a single colonist to become 100% rebel - and depends on difficulty level as well as game speed.

I'm guessing that the 35% you've found is 21 bells for first border exp and only a single colonist present, indicating an X of about 60 for your speed/difficulty.
I stand corrected.
 
There's been alot of talk about the problem of creating liberty bells early in that the REF will increase dramatically. If it's solely based on the % of rebel sentiment it seems it would make sense to produce the bells in a large colony that is continually growing as the rebel sentiment will rise slower there than in a stagnant small colony.
I can't wait to play this game! :)
 
Back
Top Bottom