Historical Events Colonization: HEC Mod

Maybe something similar to the old Civ2 air units system, where fighters and bombers crashed after so many turns out of city, and helicopters took damage per turn they were out of city.
That would likely be the easiest solution. Something like a counter, which increases when the unit is out of move. If unit ends turn in a city, it resets and if it increases to a certain threshold, the unit dies.

Likewise at the end turn (for unit), it could take damage if plot isn't a city plot.

The most likely place to write this is in CvUnit::setMoves() and trigger on iNewValue == 0.
 
That would likely be the easiest solution. Something like a counter, which increases when the unit is out of move. If unit ends turn in a city, it resets and if it increases to a certain threshold, the unit dies.

Likewise at the end turn (for unit), it could take damage if plot isn't a city plot.

The most likely place to write this is in CvUnit::setMoves() and trigger on iNewValue == 0.

We've immigrated way off from what the thread originally intended but, hey, lets keep it going.:crazyeye: I never really liked the taking damage part for helicopters. I mean, they can just about land anywhere and as far as fuel goes what makes them different than any mechanical unit that in actuality requires fuel? How many tanks have ever been abandoned on the battle field because it ran out of gas? So, unless there is some kind of refueling system in place they should move about like other units.

Airplanes on the other hand, the system I liked best for them is the one where they have a certain range out from a city that they can attack or do bombing runs. They make their attack then next turn they have to return back to base, or Kamikaze:suicide: And lets not forget jet fighters with the Air Superiority mission that gets to attack fighters and bombers first before they can attack ground units.
 
I guess flight is technically a Historical Event! :P

On the topic of refuelling, Fury Road has a refuel script in python with gas trucks and ai. It could potentially be adapted for Col. If refuelling logistics became part of the modern era gameplay.. making long distance travel and 'deep strke' conquest require more planning, it could even be adapted for supply wagons and troops in the earlier eras..

In my head I have a few different possibilities for flight mechanics, and I am honestly not overly attached to any of them. conceivably CivIV flight would in some ways be ther best as they are running on the same engine, but I don't know. All I really want is the ability to have antonov heavy transport planes and chinooks and ausprey carrying all my freight for me :D
 
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