HNDY 14 AWD Small Pangaea

Edit: Oops, sorry, please disregard my intrusion. Of course, now I have subscribed, so every cloud has a silver lining?
 
Greebley's will be 3 tile once the settle plops down in place between Sumer and Kish.
not really since Sumer and Ur are 4 tiles apart. did we pop a city?
 
I opened both saves and both greebley's and handy's starts are promising for their own reasons
I just played a few turns to get a feel since it's a little hard to judge.

first I thought greebley's cities would stretch us a little but we can build 1 turn enkidus and that should help until the towns are connected. it has room the expand also.

EDIT: and greebley's map has plenty of BG's and cows, amazing start, just no iron

now, I am pretty undecided which one is better.
 
I played tired last night. The second city should be on the incese since it has better tiles to work.

We can play Iroquois and then come back to Sumeria after that game. Or vice versa. As long as we have either iron or horse the Iroquois have a chance. Sumer is best AW civ on continents or pangaea IMHO. Byz are way strong for the human on islands. We'll until the Official Wednesday deadline unless everyone checks in and wants to play Iroquois or Sumeria. Well maybe we can go ahead without Slinger. He may not have access.
 
THe Start

hndy14_4000BC_00.jpg


The Stats

hndy14_Stats.gif


Built 4 hoplites, a worker and a settler. Researched Masonry at maximum.

Explored the surroundings, found silks, and a border has appeared in the NW.

We appear to be at the end of the continent with water and tundra to our backs.

hndy14_2350BC_00.jpg
 
Stupid question time (I R idiot). If we go with Bede's start, what happens if we build our first ring of cities at cxc? Assuming city 2 grabs the silks.
bedestart.jpg

In other words, our cities may be 3 from the capital but only one from the city on either side of the ring. Think a wheel and spokes. Gives us lots of interior roads to quickly reposition troops. Or has Igor been into the hops and barley too early?
 
Thats too crowded for my own preference. I try to follow the rule that I never put a town in the 20 tiles the citizens can work (so distance two only on the corners).

The problem is that you end up with smaller cities that each need infra and have less shields to use meaning units take longer to build (I would rather have a cavalry built every 4 turns, than two built afte 8 turns).
 
The problem is that you end up with smaller cities that each need infra and have less shields to use meaning units take longer to build (I would rather have a cavalry built every 4 turns, than two built afte 8 turns).

but will they need any infra beyond a rax? If we connect up multi lux, and don't build ducts, how many tiles are needed to make MDI in a reasonable amount of time? Will we get to cav? If we do, we could thin out the cities by building workers and disbanding.

@ greebley & handy - you've got vastly greater experience, i'm not advocating, just curious. I was also thinking of how to get down enough cities to support 2 armies early.
 
I'm leaning towards the Greeks mostly because I want to see how the Admiral's Hedgehog works. Two early armies of hoplites would really burn some ground. And I don't think we would have to worry too much about AI offensives until Iron Working is known.
 
If it is a long game you do need more than a rax. You want a market and library to keep science and gold high for example. One of the hardest things about AW at the hardest levels is keeping research up. When we first started playing we would run into games where research essentially dropped to 10% and below - the AI advances to Cav and rifles, infantry, (tanks) while you stall.

The Rax only works if you can overcome the enemy early. This can be doable on some starts. On others you cannot and will have a long drawn out war. The higher the difficulty level, the harder (and the more civs you meet early) the harder a quick win becomes.
 
If it is a long game you do need more than a rax. You want a market and library to keep science and gold high for example. One of the hardest things about AW at the hardest levels is keeping research up. When we first started playing we would run into games where research essentially dropped to 10% and below - the AI advances to Cav and rifles, infantry, (tanks) while you stall.

The Rax only works if you can overcome the enemy early. This can be doable on some starts. On others you cannot and will have a long drawn out war. The higher the difficulty level, the harder (and the more civs you meet early) the harder a quick win becomes.

that answers the question. it's a roll of the die to see if we could put enough cities out and keep up with the AI. In my limited AW, never really had to worry about techs beyond chiv.

like i said before, I'm fine with what the team decides to go for. BTW, aren't we past or nearing the deadline? Lets get this puppy running. I'd suggest tweaking the order to put me after greebley or slinger. I'm infamous for screwing up early city placement (see gram's prodigal game)
 
I guess we should all vote then.

My order of preference:

1) Sumeria (I like playing this civ which is why I picked it)
2) Iroquois (A good solid position that would make a good game)

I think we need a stronger start than the other starts provide. Without a bonus food resource it is really, really hard.
 
Greebley said:
1) Sumeria (I like playing this civ which is why I picked it)
2) Iroquois (A good solid position that would make a good game)

I'll vote this way. I'm easy with whatever:
AK said:
I'd suggest tweaking the order to put me after greebley or slinger
The tally and a Tentative new playing order
1. Handy - Sum; Iro
2. ThERat - happy with either
3. DeadlyNeprhons! - IRO
4. Greebley Sum, IRO
5. Admiral Kutzov -
6. Bede - Greece
7. Barbslinger -
 
Looks like I'm the swing vote....what am I offered? I can be bought but there are no guarantees I'll stay bought.

All kidding aside: Sumeria.
 
yes, let's go for Greebley's start and if it turns out a desaster, we use tar and feathers on him and replay using handy's start. :lol:
eager to start now :ar15:
 
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