not really since Sumer and Ur are 4 tiles apart. did we pop a city?Greebley's will be 3 tile once the settle plops down in place between Sumer and Kish.
The problem is that you end up with smaller cities that each need infra and have less shields to use meaning units take longer to build (I would rather have a cavalry built every 4 turns, than two built afte 8 turns).
but will they need any infra beyond a rax? If we connect up multi lux, and don't build ducts, how many tiles are needed to make MDI in a reasonable amount of time? Will we get to cav? If we do, we could thin out the cities by building workers and disbanding.
@ greebley & handy - you've got vastly greater experience, i'm not advocating, just curious. I was also thinking of how to get down enough cities to support 2 armies early.
If it is a long game you do need more than a rax. You want a market and library to keep science and gold high for example. One of the hardest things about AW at the hardest levels is keeping research up. When we first started playing we would run into games where research essentially dropped to 10% and below - the AI advances to Cav and rifles, infantry, (tanks) while you stall.
The Rax only works if you can overcome the enemy early. This can be doable on some starts. On others you cannot and will have a long drawn out war. The higher the difficulty level, the harder (and the more civs you meet early) the harder a quick win becomes.
Greebley said:1) Sumeria (I like playing this civ which is why I picked it)
2) Iroquois (A good solid position that would make a good game)
The tally and a Tentative new playing orderAK said:I'd suggest tweaking the order to put me after greebley or slinger