DJMGator13
Still breathing
I can give it a whirl when I get home from work, say about 7 hours from now. So if someone else wants it first feel free.
Perhaps this will shed a little light on where I am now, and Why I might not get to this for a few days.handy900 said:grs and romeothemonk, where are you?
DJMGator13 said:I can give it a whirl when I get home from work, say about 7 hours from now. So if someone else wants it first feel free.
Sir Bugsy said:Figuring I wasn't supposed to make a trade to begin with, I'd go and make contact.
Once we get dromons, we can control that sea lane with no problems. A city on either side of those straits and on the southern and northern part of those islands, and we'll bombard them to shreads, then let our dromons sink their ships.
soul_warrior said:@ handy - thanks for the invite. just got home after a hard nights clubbing. seeing double trouble.
will check thread tommorow and post an "I Got It"
this is a 95% got it.
Greebley said:Handy, I don't think there is any exploration about it. The AI knows the map. If he can get across then he will do so. I am pretty definite on this after having met the civ with the G Lighthouse very early - they crossed ocean quickly finding the only way across (basically they can bee-line for it).
Gyathaar said:lurker's comment: IMO in this case it would not be benefiscial to trade away writing before declaring war.. if you give them writing they will beeline for mapmaking so they can get galleys to get to you.. if you dont give them writing they will have a to research writing first, and spend all those those turns building more land units instead.
And yes, the AIs knows what sea and ocean squares they can pass safely,and will use them if it allows them to pass...
However.. if you put 2 curraghs in the coast tiles they have to end their turn on, they will not be able to pass, since the first galley to attack has no way of crossing safely even if it wins battle..
(meaning 2 currachs in each of the 8 tiles at NW end of your island will block any non seafaring AI without Lighthouse from entering - assuming no other passage that you cant see yet)
Worth repeating.However.. if you put 2 curraghs in the coast tiles they have to end their turn on, they will not be able to pass, since the first galley to attack has no way of crossing safely even if it wins battle..
Perhaps later.. my huge sid HoF milk is taking too much time atm.. will see when I am out of the conquest phase.handy900 said:Excellent excellent post!You should be playing a set of 10 instead of lurking