Holistic Culture - A more natural cultural model

Heres a list of most of the exported functions from Dependency Walker.
 

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CanuckErrant said:
Another bug: It doesn't allow you to raze captured enemy cities.

I think that's because enemy cities will have some of your culture and the game assumes you owned the city at one point and are recapturing it.
 
Mylon said:
I think that's because enemy cities will have some of your culture and the game assumes you owned the city at one point and are recapturing it.

Any way to fix that? I'm tired of not being able to raze the cities I conquer.

(Cities I conquer because they're blocking my perfect city placement scheme... heh.)
 
Combine it with the destruction mod? That would be my suggestion. My "minimods" (Holistic Culture, Inquisitor Mod) aren't really meant to be standalone mods. They're provided for easy incorporation into other mods that wish to use them.
 
Hello Mylon!
Currently testing your mod as part of Exavier's Composite Mod, and I have to admit that I am unhappy with the incredible expansion of the cultural borders.

Although playing on a modded 60*48 gigantic map, this makes the game turn into a settler sprawl and race for the sweet spots.

Would there be a description of where you changed the expansion rates? Any hint much appriciated.
 
Commander Bello said:
Hello Mylon!
Currently testing your mod as part of Exavier's Composite Mod, and I have to admit that I am unhappy with the incredible expansion of the cultural borders.

Although playing on a modded 60*48 gigantic map, this makes the game turn into a settler sprawl and race for the sweet spots.

Would there be a description of where you changed the expansion rates? Any hint much appriciated.

Cities as a whole generate more culture. I changed the culture levels to require more culture because of this. ( 50, 250, 1250, 6250, 32150, 156250 ). Maybe you didn't use the CultureLevelInfo.xml file included?
 
Mylon said:
Combine it with the destruction mod? That would be my suggestion. My "minimods" (Holistic Culture, Inquisitor Mod) aren't really meant to be standalone mods. They're provided for easy incorporation into other mods that wish to use them.

What's the easiest way to integrate the .py files. Cut and paste does not seem to work?
 
Mylon said:
Cities as a whole generate more culture. I changed the culture levels to require more culture because of this. ( 50, 250, 1250, 6250, 32150, 156250 ). Maybe you didn't use the CultureLevelInfo.xml file included?
At least I didn't exclude it intentionally.
Yet, all new founded cities come up with the message "the culture of xxx has increased" and at the next turn, the cultural radius has spread to 3! :(
 
Is there a .33 update for this standalone?
I noticed Mylon Mod is up to .33 and there is a slight change to culture spread so was wondering if that will be release for this standalone.
 
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