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Homm5

Don't even get me started on Fantasy Wars or Elven Legacy!!
 
HoMM5 is good if you're playing Tribes of the East. There's also an easy way to play the campaigns from Vanilla and HoF with the TotE features, which makes the whole experience much better.

... and this easy way is to??
 
Anyone who is a fan of Heroes 3 (my personal favorite, having played 2-5) should look up "In the Wake of Gods". It requires a bit of work to get running, but it is an absolutely amazing community made expansion pack for Heroes 3. I fully believe I am doing it justice when I say In the Wake of Gods is to Heroes 3 what Fall from Heaven is to Civ 4. It's like playing a whole new game.

Five is a lot of fun, and I really like the dual upgrade mechanic, but I agree with the general consensus: if you are going to play five, get Tribes of the East or it isn't worth it. And I will always prefer 3.

4... was a piece of crap. On the one hand, it was the last Heroes game to follow the original storyline. On the other hand, the gameplay sucked, the art style sucked, the magic system sucked, the town upgrade system sucked, the campaign sucked, and constantly worrying about your heroes getting killed in a fight sucked. Haven't heard about these mods for it, though, might look into that and see if it is salvageable.

And King's Bounty: Legend, in my humble opinion, is awesome and a fairly acceptable successor to the true Kings Bounty (Has anyone here played the original? Probably not, it's an ancient game; first computer game I ever played, though). Certainly better than Heroes of Might and Magic: Quest for the Dragonbone Staff, which pretended to be a remake of Kings Bounty but was in fact a travesty.

My one complaint with King's Bounty: Legend, however, is that screwing up once can really leave you in trouble. If you lose enough minions and can't buy them back, you can quickly get to a point where there aren't any fights left you can win to make money and buy more minions. ...Then again, lose enough times to the same ghost in the original King's Bounty and you can find yourself equally boned. :p

Definitely very worth playing, though.
 
My one complaint with King's Bounty: Legend, however, is that screwing up once can really leave you in trouble. If you lose enough minions and can't buy them back, you can quickly get to a point where there aren't any fights left you can win to make money and buy more minions. ...Then again, lose enough times to the same ghost in the original King's Bounty and you can find yourself equally boned.

Definitely very worth playing, though.

Did this happen to you, by any chance? I ask because everyone I've heard tell a horror story about how they actually got screwed early in KB:L said they ran out of minions to buy, not cash to buy them with. They dicked around fighting on the overworld, lost a bunch of troops, didn't do any quests and thus didn't restock any of the recruitment sites, and before they knew it, bam. All empty.

Fits my observations well. I always had ample gold, but often had trouble finding things to spend it on. This was most pronounced early and late, as opposed to midgame which had tons of cool stuff to save up for and buy.
 
heroes V tote is really a great game. it's also a very good mp game. i wonder this game didn't get more attention (same with civ4) because it's just one of the best tbs games ever. imt not such a big fan of king's bounty. kb was a remake of the old kb i think and i never played the original, perhaps it would be more fun if you did. the battles in kb are much worse and boring than the battles in tote and it's not really strategy, more kind of adventure. kb has some other features that made it a kind of pain for me, but i finished it during winter. also, it's too short and far too easy. i played kb on the highest difficulty and had no problems to get through it.

i wish there would be a really good remake of might and magic. some of the old games had really awesome features, stories and quests to solve, really challenging and interesting. some of the games dont contain only easy puzzling quests but tricky quests testing your knowledge and smartness in different ways. games today are often too easy, like kb.

i also wait for divinity2. i dont expect much (after 1 and 1.5) but i think it will be really interesting. the trailer and the screenshots are impressing. at least some of the game concepts seem to be new, transforming into a dragon, that sounds fun. divinity2.com
 
You can already transform into a dragon in Nethack, though other than playing or riding dragons it is a boring game, not to mention unplayable. It is even easier to play a dragon in Neverwinter Nights, though dragons are too big to be playable.

Generally though, I feel dragons in video games are horribly anti-climatic.
 
Couple of notes:
I would highly recommend Kings Bounty (http://www.kings-bounty.com/) as a better version of the HOMM formula.

Kael, couldn't agree with you more. Are you as excited for Armored Princess as I am? I'm really wishing I'd spent more effort studying Russian back in the day. I can barely remember it now, not nearly enough to effectively play.

It's not good that you have to get an expansion pack for the game to be worthwhile

I'd highly recommend to anyone browsing this thread NOT to buy any of the other games. ToE is a stand-alone expansion, and frankly the earlier campaigns are not worth the money to buy. Plenty of multiplayer maps included with ToE and online as well.

On the subject of KB:tL:

I found KB to be much more in line with classic HoMM than 5 for a few reasons.
1. The skill tree vs the Skill wheel. In 5, there are set skills that are essential to any campaign or multiplayer map. In order to get these skills, you *had* to invest in a precise series of upgrades. Necromancer? Then you'd better upgrade Dark Magic, Summon Magic and Enlightenment. And forget about picking skill perks that you'd actually use. You'd better choose the exact perks needed to reach the ultimate skill, even though none of them are useful endgame. In contrast, KB has a weighted skill tree whose end result, though not implementation, is similar to HoMM3. You'll find it easier for a Warrior to take Might skills, and a Mage to take Magic skills, but no skill is so overpowered that you simply *have* to possess it.
2. Campaign. While filled with Engrish, some disturbing humor [anyone else catch it?] and outright bizarre encounters, KB:tL made me care *far* more about each quest than anything in HoMM 5 did. Zombie Rina vs Pirate Rina, the crazy Orc Shaman, the Gremlin Castle were all fun, original encounters that kept me playing for more. The *only* campaign I paid attention to in HoMM 5 was the Necro campaign in ToE, and that was mainly because the female vamp was, well, a vamp. Poor writing, enough Engrish to make me wonder who Nival had on proofreading, and ho-hum recyclings of HoMM 3's plot. *Gasp* The Griffin King has been raised as a necro? Wait, didn't I see this before? Oh right, in a *better game*.

In contrast:
1. Replayability, HoMM 5 wins hands down. You can beat KB a max of three times before you are completely bored with it. Sure, items and creature spawns are randomized each game, but there is no multiplayer component and only a single campaign.
2. Pricing: ToE is US$19.99 on STEAM, while KB:tL is US$26.99. ToE is much better buy.
 
I'd highly recommend to anyone browsing this thread NOT to buy any of the other games. ToE is a stand-alone expansion, and frankly the earlier campaigns are not worth the money to buy. Plenty of multiplayer maps included with ToE and online as well.
I forgot that since I got Heroes 5 and Hammers of Fate before TotE came out.
1. The skill tree vs the Skill wheel. In 5, there are set skills that are essential to any campaign or multiplayer map. In order to get these skills, you *had* to invest in a precise series of upgrades. Necromancer? Then you'd better upgrade Dark Magic, Summon Magic and Enlightenment. And forget about picking skill perks that you'd actually use. You'd better choose the exact perks needed to reach the ultimate skill, even though none of them are useful endgame. In contrast, KB has a weighted skill tree whose end result, though not implementation, is similar to HoMM3. You'll find it easier for a Warrior to take Might skills, and a Mage to take Magic skills, but no skill is so overpowered that you simply *have* to possess it.
IIRC there was a number of people complaining that some of the ultimate skills weren't actually worth taking because some of the required perks were really bad, the Wizard's ultimate skill requiring Tremors comes to mind. So I think it adds to the game since you have think over whether you want a good perk or one that is required for the ultimate skill.
 
I am a big fan to TBS, but HoMM5 was terrible. The storyline (and especially voice acting) was awful, the combats were completely uninteresting, and the maps were tediously large. It was a huge disappointment.

For my money, the best TBS series around these days are Nintendo's Wars and Fire Emblem series. Square's Tactics games are pretty well received as well, although not my cup of tea.
 
homm5 was a big disappointment for me. i'll maybe try the mentioned addon, $20 seems reasonable.
i played KB half way through and quitted. currently i am replaying it, the first time i made quite some mistakes and as there is only a single campaign it was a bit hard to learn.
currently i am enjoying it very much, it would really need an addon though as some mechanics are horrible, the AI is quite stupid and the class balancing is broken.
 
a wise man once said something like that theres an undisputable rule for all homm games - the ones with an impar number rock, the others are crap. although i personally think that heroes 2 wasn't that bad. although not as crappy as heroes 4. i really HATE that game, i couldn't play it any longer than 5 minutes without complaining about the damn crappy art style, i hope there's a personal hell reserved for the responsible art designer.

heroes5 makes a lot of fun. sadly the AI tends to ignore most of the creeps off the road and most often cleans up only the direct way to the next player (doesn't matter if human or not) - which ends mostly with the opposing ai killing that one in a soon part of the game because the hero got weakened from the creeps and so it goes on. i remember having much longer late-game focused games back in homm3 (... which made the maps seem larger, since you finally played longer on them).
nevertheless the game is fun. the skill system included a lot of work and finally the outgame is enjoyable (yeah, a prerequisite-sytem that is not cloned from the standart wow-tree system! (yes i know, blizzard didn't invented that one on their own either)).

the addons and latest-patches are must-haves in this case.

still - homm3 stays superior thanks to better balancing, ai, and other small things.
 
100% signed. homm3 in connection with wake of the gods (a mod wich is as good as ffh2 for civ)

I have a bunch of addons for HOMM3. Wake of the gods, Shadow of deat, ect.
I can't find all the CDs now to list it all.
And each one is better than HOMM5.

HOMM4 was tolerable, the AI sucked and the heroes were infinitively straightforward but the maps looked nice and you could play around with the map editor. I made a lot of maps with no cities or heroes, and would use the map editor to browse them and enjoy the nature. xD

As for HOMM5, there is nothing redeamable about it. For me it was a total faliture, even with all the expansions. Flashy grafics, bad map, bad heroes, worse AI...
 
2 is the only one out in the U.S that anyone cares about, isn't it? Regardless, never played any of them.

If this is turning into a general "talk about random obscure turn-based fantasy games" thread I'll just throw out my usual "Dominions 3 sucks ass" comment, because sooner or later someone's going to give it unjust praise.
 
the gameplay sucked, the art style sucked, the magic system sucked, the town upgrade system sucked, the campaign sucked, and constantly worrying about your heroes getting killed in a fight sucked.
Funny. If you replace 'sucked' with 'rocked' we'd agree completely! :lol:
 
I'm going to try out TotE right now, if i like it more than i liked 4 (abysmal), i will buy it.

Anyway, Heroes 2 is my favorite. While 3 is better overall, 2 has this strange charm and great feel about it. I might also add that i loved World of Xeen and MaM 6 and 7.

God, this thread makes me remember when i was a wee child with the demo of Heroes 2. I played the hell out of that map, reducing my enemy to a single island castle while guarding the portals to it. Then i just ran around the map and amassed a huge horde with about 5000 titans, 30 000 archmagis and 4 million halflings.

Those were the days.
 
Oh lord, M&M 6....I miss that game quite badly. I would purchase an exact remake for 50$ in a heart beat. Dark Messiah was so...disappointing. Fun little action game, but then again if I wanted to sneak around and assassinate folk, I'd be playing Hitman.

Favorite moment of 6? When you enter the Temple of VARN and start to realize how whacked the game is about to get.
 
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