Aussie_Lurker
Deity
Hi everyone. I just wanted to start this post by saying that Civ6 Vanilla feels, to me, like the most *complete* vanilla version of the game I've played thus far. That's not to say that there isn't more that could be added to improve the game in future expansions....so I am hoping this thread might kick-start some intriguing discussions. Regardless, this is what I am hoping for in terms of the first expansion:
Resources: This is one part of the game that I feel has gone slightly *backwards* since Civilization V. There is a lot they could do to flesh out Strategic, Luxury & Bonus resources. In particular, I'd like to see a system that would incentivise Empires to seek out either multiple copies of the same resource-and/or maximum resource diversity-via both expansion & trade.
Strategic: A return to the CiV strategic resource system, with varying sizes of each resource, would be best (encampments could still be beneficial in allowing players to build more units with smaller amounts of a resource-but I'd also like to see all the strategic resources play a much bigger part in the broader economy of an empire-beyond the bonus to the tile its on-most especially within City Centers, Industrial Zones & possibly even Entertainment Zones & Commercial Hubs. This could be especially true in regards to energy generating buildings & tile improvements. For instance, having multiple copies of Iron, Coal, Oil and/or Nitre could all give increasing benefits to Industrial Zones across the empire.....but they could have a further negative impact on the appeal of said Industrial Zones.
Luxury: I'd like to see multiple copies of the same luxury have a semi-additive effect on Amenities-either in terms of total amenity bonus, or the number of cities the amenity gives a bonus to-possibly based on empire size. So 2 sources of domestic silk could grant +2 Amenities to 3 cities, but also could grant +1 Amenity to 6 cities. Overseas sources of the same luxury might grant a mild bonus greater than an entirely domestic supply, & having a diverse supply of luxuries-Domestic and/or foreign-would grant the biggest amenity bonus. Such a system might help further drive trade deals between Empires....even if an empire already has a domestic supply of the luxury in question.
Bonus: I'd love to see these become resources that you can trade and-like Strategic or Luxury resources-I'd like to see multiple copies of the same resources *and* resource diversity granting different kinds of empire-wide economic bonuses. For example, multiple sources of stone could boost production across all your cities, but having both copper and stone within your empire could grant an entirely different, but still useful, bonus. Again, the idea being to boost the amount of trade going on between empires.
One other thing I'd like to see, in relation to resources, is that working tiles containing certain resources could help generate Great Person Points. For example, working a spice plantation might grant +1 Great Merchant Points, whereas a Gold Mine might produce +0.5 Great Merchant & +0.5 Great Engineer points, as an example.
Resources: This is one part of the game that I feel has gone slightly *backwards* since Civilization V. There is a lot they could do to flesh out Strategic, Luxury & Bonus resources. In particular, I'd like to see a system that would incentivise Empires to seek out either multiple copies of the same resource-and/or maximum resource diversity-via both expansion & trade.
Strategic: A return to the CiV strategic resource system, with varying sizes of each resource, would be best (encampments could still be beneficial in allowing players to build more units with smaller amounts of a resource-but I'd also like to see all the strategic resources play a much bigger part in the broader economy of an empire-beyond the bonus to the tile its on-most especially within City Centers, Industrial Zones & possibly even Entertainment Zones & Commercial Hubs. This could be especially true in regards to energy generating buildings & tile improvements. For instance, having multiple copies of Iron, Coal, Oil and/or Nitre could all give increasing benefits to Industrial Zones across the empire.....but they could have a further negative impact on the appeal of said Industrial Zones.
Luxury: I'd like to see multiple copies of the same luxury have a semi-additive effect on Amenities-either in terms of total amenity bonus, or the number of cities the amenity gives a bonus to-possibly based on empire size. So 2 sources of domestic silk could grant +2 Amenities to 3 cities, but also could grant +1 Amenity to 6 cities. Overseas sources of the same luxury might grant a mild bonus greater than an entirely domestic supply, & having a diverse supply of luxuries-Domestic and/or foreign-would grant the biggest amenity bonus. Such a system might help further drive trade deals between Empires....even if an empire already has a domestic supply of the luxury in question.
Bonus: I'd love to see these become resources that you can trade and-like Strategic or Luxury resources-I'd like to see multiple copies of the same resources *and* resource diversity granting different kinds of empire-wide economic bonuses. For example, multiple sources of stone could boost production across all your cities, but having both copper and stone within your empire could grant an entirely different, but still useful, bonus. Again, the idea being to boost the amount of trade going on between empires.
One other thing I'd like to see, in relation to resources, is that working tiles containing certain resources could help generate Great Person Points. For example, working a spice plantation might grant +1 Great Merchant Points, whereas a Gold Mine might produce +0.5 Great Merchant & +0.5 Great Engineer points, as an example.