Magnus
Diplocat
I was playing a hot seat game recently - I was the Carthaginians and my friend was the Spanish, we were on Emperor level using Europe, 7 civs, with fixed starting locales, and had decided from the start we would treat each others' civilizations amicably, trading techs and developing trade routes etc, so whenever we encountered each other we would generally set the tone of negotiation to 'worshipful' in order to make the diplomacy run smoother. (although we never could form an alliance, our diplomats were snobby, no matter how hard we tried to make them be nicer).
Well, my civilization sent an explorer into the Fertile Crescent and met the Babylonians, run by the AI, I gave them a bunch of techs to get the up to worshipful, formed an alliance, and got their maps and a small gift, and that was all I really wanted from them. In the single player game, even a civilization that is allied with you, will revert to 'unccoperative' on the turn right after it was worshipful, it never fails. However, in this game, the Babylonians remained worshipful every time I contacted them and continued to give me gifts every time I asked. This didn't apply to other civs I ran into later, just them - has anyone else experienced such a thing?
Well, my civilization sent an explorer into the Fertile Crescent and met the Babylonians, run by the AI, I gave them a bunch of techs to get the up to worshipful, formed an alliance, and got their maps and a small gift, and that was all I really wanted from them. In the single player game, even a civilization that is allied with you, will revert to 'unccoperative' on the turn right after it was worshipful, it never fails. However, in this game, the Babylonians remained worshipful every time I contacted them and continued to give me gifts every time I asked. This didn't apply to other civs I ran into later, just them - has anyone else experienced such a thing?