Hotseat Multiplayer Bugs: Covert Ops and Alien Opinion

Amrunril

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Feb 7, 2015
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In playing Civilization, I've found hotseat games against myself a surprisingly enjoyable way of experiencing the game and experimenting with different strategies, and I recently completed my first such game of Beyond Earth (version 1.0.1.611). Overall the game ran very smoothly (better than I expected given the absence of strategic view), but I did come across several bugs:

Espionage: First, and most importantly from a gameplay standpoint, I found that a faction which loses any city that it has founded immediately loses access to covert ops. Operations already in progress appear to proceed normally, but clicking the covert ops button at the bottom right reveals only a blank screen (see attached screenshot), making reassignment of agents impossible. Access does appear to be restored if the faction is able to retake their city.
Edit: This bug is discussed in a thread that got bumped after I checked the forum but before I posted my thread http://forums.civfanatics.com/showthread.php?t=540319 , and the solution posted there does appear to work.

On another espionage related note, I found that each faction has access to the capitols of those factions that come after it in the turn order, but not of those that land before it (without actually seeing those capitols with a unit).

Alien Opinion: While the game does independently track alien opinion for each faction, it does not display it properly. Instead, each player sees the aliens as the player who loads the game would see them. If, for instance it is Player 3's turn when I load the game and the aliens are friendly to player 3, the aliens will appear blue on every player’s until I exit and reload, though they will behave, block tiles, etc. according to their actual opinion.

The Signal: I am less confident in my identification of this bug, as I have only seen it twice, but it appears that the game is considering a faction to have discovered the signal as soon as it discovers one piece rather than requiring two. A faction that discovers a piece of a signal in a progenitor ruin, for instance, immediately gains the ability to begin decoding the signal. This issue is less significant to me, as now that I am aware of it I can simply enforce the rules as intended, but it does have the potential to be confusing, as well as being obviously problematic for any sort of competitive play.
 

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