Cacaso
Warlord
- Joined
- Apr 9, 2020
- Messages
- 134
Ray, I would like to suggest the implementation of a Housing system (based in CIV6 one), in the game, similar to the functioning of the new Harbor/Barracks systems that were recently implemented.
The idea would be to add 4 new buildings that would be MANSAO, MASONRY HOUSE, WOOD HOVEL, SENZALA. which would just be represented as small icons at the top of the screen for cities, similar to the icon for harbor/Barracks.
MANSION - Destined to house priests, politicians, doctors, governor, famous noble and other units that could be educated in a university.
MASONRY HOUSE - Intended to house tobacconists, weavers, and other units that could be educated at a college.
WOOD HOVEL - Destined to house free colonist, indentured servant, farmers, sugar planter and other units that could be educated in a schoolhouse.
SENZALA - Destined to store Africans/Native Slaves and Criminals.
These constructions would be repeatable, so the player would have to build them in order to add these units to the city. For me it was always a little strange because it is possible for the player to direct several ships full of units and then from one turn to the next and then you can add several units in a city making the population grow very quickly. And it is all the more strange that units representing high society, politicians and famous nobles can simply be accommodated overnight in a colonial city.
Historically, when the Portuguese royal family arrived in the colony of Brazil, many of the nobles did not have accommodations up to their expectations and had to stay in the best houses of the common population, which generated discontent among the nobles. So perhaps, not providing housing with the necessary quality could cause unhappiness, or even prevent the settlement of the class of units that lack specific housing (Example, if a city has 1 mansion and 2 politicians settled, it generates unhappiness, if the player tries to settle the 3rd politician, the city does not allow it due to lack of housing space).
the cities would start with some WOOD HOVEL and MASONRY HOUSE spaces. Maybe 10 WOOD HOVEL and 2 MASONRY HOUSE, or some other balance value. So the player should build more buildings to increase these spaces.
In addition to the hammer cost, some additional resources would be required to build certain types of houses.
MANSION - Hardwood, pottery goods (representing bricks), househood goods and Luxury goods. Each building constructed provides +1 mansion house space.
MASONRY HOUSE - pottery goods (representing bricks) and househood goods. Each building constructed provides +5 masonry house space.
WOOD HOVEL - lumber and househood goods. Each building constructed provides +10 wood hovel house space.
SENZALA - stone and lumber. Each building built provides +10 slave house space.
As I'm not a modder, it's up to availability, and the ease of implementing this concept, as I know there's already a lot of work to be done to release this new version with the plains and yelds branches.
The idea would be to add 4 new buildings that would be MANSAO, MASONRY HOUSE, WOOD HOVEL, SENZALA. which would just be represented as small icons at the top of the screen for cities, similar to the icon for harbor/Barracks.
MANSION - Destined to house priests, politicians, doctors, governor, famous noble and other units that could be educated in a university.
MASONRY HOUSE - Intended to house tobacconists, weavers, and other units that could be educated at a college.
WOOD HOVEL - Destined to house free colonist, indentured servant, farmers, sugar planter and other units that could be educated in a schoolhouse.
SENZALA - Destined to store Africans/Native Slaves and Criminals.
These constructions would be repeatable, so the player would have to build them in order to add these units to the city. For me it was always a little strange because it is possible for the player to direct several ships full of units and then from one turn to the next and then you can add several units in a city making the population grow very quickly. And it is all the more strange that units representing high society, politicians and famous nobles can simply be accommodated overnight in a colonial city.
Historically, when the Portuguese royal family arrived in the colony of Brazil, many of the nobles did not have accommodations up to their expectations and had to stay in the best houses of the common population, which generated discontent among the nobles. So perhaps, not providing housing with the necessary quality could cause unhappiness, or even prevent the settlement of the class of units that lack specific housing (Example, if a city has 1 mansion and 2 politicians settled, it generates unhappiness, if the player tries to settle the 3rd politician, the city does not allow it due to lack of housing space).
the cities would start with some WOOD HOVEL and MASONRY HOUSE spaces. Maybe 10 WOOD HOVEL and 2 MASONRY HOUSE, or some other balance value. So the player should build more buildings to increase these spaces.
In addition to the hammer cost, some additional resources would be required to build certain types of houses.
MANSION - Hardwood, pottery goods (representing bricks), househood goods and Luxury goods. Each building constructed provides +1 mansion house space.
MASONRY HOUSE - pottery goods (representing bricks) and househood goods. Each building constructed provides +5 masonry house space.
WOOD HOVEL - lumber and househood goods. Each building constructed provides +10 wood hovel house space.
SENZALA - stone and lumber. Each building built provides +10 slave house space.
As I'm not a modder, it's up to availability, and the ease of implementing this concept, as I know there's already a lot of work to be done to release this new version with the plains and yelds branches.
Last edited: