"sapper"-req city raider 1 or drill 1, must not have city raider 2 or 3 and can't take city raider 2 or 3
reduces city defense by 5 on attack, -5% strength
requires a tech in the siege line
available to meelee,free for cannons and berserkers(maybe some summons)
purpose? to give a more significant advantage to investing in seige tech, that isn't as costly as a seige workshop
"covert"-requires hidden, recon, unit moves -1 on roads and can use enemy roads.
requires a tech in the recon line
(requires engineering or more than 1 mp to have a significant effect)
purpose? to give recon units access to a less powerful version of commando
"battle plans"-requires 2x production of catapult, 1/4 rush cost to make the equipment
unit converts a forest into a catapult(2 turns?)
can be taken by: meelee, cavalry, archer, recon
(workers, settlers, and golems should be able to get it too)