How about Civilization VII being in early access ?

How about Civilization VII being in early access ?

  • Yes !

    Votes: 9 20.0%
  • No !

    Votes: 16 35.6%
  • I don't mind.

    Votes: 6 13.3%
  • I don't know...

    Votes: 9 20.0%
  • I would prefer an open beta instead

    Votes: 5 11.1%

  • Total voters
    45
I think at this point there is little to no chance that FXS will get inspired by our Ideas for Civ VII. The developpement for Civ7 has most likely already started, and the engine might aswell be completed by now. Which should be built based on the Game's Design, so the only things that we could have some effect on, are the Systems' Values for balance. And thus, this Thread's Topic is more reasonable than one for Ideas for Civ7.

Ideas for Expansions of Civ7 are another thing though, but that wouldn't make sense as we don't even know how Civ7 is designed/works.
I'm sure player criticisms of Civ6 and ideas for the future have been taken into consideration when developing Civ7--just like Tamar of Georgia, probably Seondeok of Korea, Lady Six Sky of Maya, and the barbarian clans mode were all inspired by fan input--but I think it's fair to say that any influence fan input has had on Civ7 has already been taken into account: the game has probably been in development for a couple years at this point and one would hope they have a plan for where they're taking it. Crossing my fingers that they ignore all the art style whiners and don't go for a "darker and edgier" style...(I do hope they pick a different style and stick with it consistently, though.)
 
I'm sure player criticisms of Civ6 and ideas for the future have been taken into consideration when developing Civ7--just like Tamar of Georgia, probably Seondeok of Korea, Lady Six Sky of Maya, and the barbarian clans mode were all inspired by fan input--but I think it's fair to say that any influence fan input has had on Civ7 has already been taken into account: the game has probably been in development for a couple years at this point and one would hope they have a plan for where they're taking it. Crossing my fingers that they ignore all the art style whiners and don't go for a "darker and edgier" style...(I do hope they pick a different style and stick with it consistently, though.)
Of course they must have taken player criticisms of civ6 and their ideas in account for civ7, I just missed to say that and that they may have stopped doing that some while ago.

re. the Art Style: I just hope they don't do it like in Humankind, or more precisely, its Terrain/Infrastructure ArtStyle. The Terrain Art Style in Humankind is, although great looking, but not really user friendly. Too Yellowish, and Resources aren't visually visible as in the civ games. And I also hope they keep the Buildings' Visual Appearance ( and District Types' colors - Districts will most likely not get removed), which in Humankind are not visually visible on the map, and different districts are hard to distinguish from each other because of that. The Humankind's Infrastructure/Terrain looks amazing if you zoom out, but if you zoom in it's not as greatly detailed as in Civ VI (the Song from Civ IV(?) when you zoom in to the Holy Site?).
Humankinds' Units are good looking though, they just need a R.E.D Mod that changes their size and amount (and formation), which most likely will be available after the Game's Launch.
 
Of course they must have taken player criticisms of civ6 and their ideas in account for civ7, I just missed to say that and that they may have stopped doing that some while ago.
Yeah, I agree.

re. the Art Style: I just hope they don't do it like in Humankind, or more precisely, its Terrain/Infrastructure ArtStyle. The Terrain Art Style in Humankind is, although great looking, but not really user friendly. Too Yellowish, and Resources aren't visually visible as in the civ games.
I agree. The game looks nice overall, but terrain is difficult to tell apart. Firaxis is welcome to take a cue from Humankind's elevation differences, though. I personally hope that Civ7 keeps a somewhat whimsical style, just one that's a little more consistent than Civ6's--and while I'm fine with Civ6's color palette I don't mind if they tone it down some to appease the "colors hurt my man-pride" crowd a little as long as it's still more vibrant than Civ5 or HK.
 
Speak of the devil...Like I said, the "color hurts my man-pride" crowd. :rolleyes:
 
I'm sure player criticisms of Civ6 and ideas for the future have been taken into consideration when developing Civ7--just like Tamar of Georgia, probably Seondeok of Korea, Lady Six Sky of Maya, and the barbarian clans mode were all inspired by fan input--but I think it's fair to say that any influence fan input has had on Civ7 has already been taken into account: the game has probably been in development for a couple years at this point and one would hope they have a plan for where they're taking it. Crossing my fingers that they ignore all the art style whiners and don't go for a "darker and edgier" style...(I do hope they pick a different style and stick with it consistently, though.)

Having assumed that Civ VII development started when Humankind was announced, if not before, you will notice looking back that that's about when I started posting about "Perfect 4X Historical Games" and Post-Civ VI possibilities. Here's hoping they've been reading . . .

Now, as for terrain, I completely agree that trying to copy Humankind is NOT the way to go. Biggest reason is that, as good as the Humankind maps look, they are not as functional as part of GUI as the current Civ VI maps are.
But
There are other ways to 'model' better looking maps, and there are individual aspects of the HK maps that would be wonderful additions to Civ VII (waterfalls, more elevation, more variety of vegetation).

One possibility, which I threw out long ago (in Forum terms), would be to model the terrain appearance on the romantic landscapes of the painters of the 19th century: not trying for any hyper-realistic appearance, but a different form of fantasy:

600px-Church_Heart_of_the_Andes.jpg


or:
440px-Carlos_de_Haes_-_Los_picos_de_Europa.jpg


Realistic-ish but exaggerated enough to be able to tell at a glance what you are playing on.
 
Speak of the devil...Like I said, the "color hurts my man-pride" crowd. :rolleyes:
I don't have a problem admitting that I still read donald duck cartoons. The color of the terrain in civ6 is fine, it's the silly look of the cities that is my issue with it.
 
One possibility, which I threw out long ago (in Forum terms), would be to model the terrain appearance on the romantic landscapes of the painters of the 19th century: not trying for any hyper-realistic appearance, but a different form of fantasy:
I would adore that. :D

I don't have a problem admitting that I still read donald duck cartoons. The color of the terrain in civ6 is fine, it's the silly look of the cities that is my issue with it.
That's completely fair, and I apologize for misinterpreting.
 
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I don't have a problem admitting that I still read donald duck cartoons. The color of the terrain in civ6 is fine, it's the silly look of the cities that is my issue with it.

I still re-read my Asterix the Gaul collection every once in a while. I would even play an Asterix the Gaul Civilization on the Civ VI maps: the cartoonishery would match perfectly. I just don't like the cartoonish Civ VI maps as a background for playing Trajan, Augustus, or Julius Caesar - or Ambirox, for that matter.
 
I think at this point there is little to no chance that FXS will get inspired by our Ideas for Civ VII. The developpement for Civ7 has most likely already started, and the engine might aswell be completed by now. Which should be built based on the Game's Design, so the only things that we could have some effect on, are the Systems' Values for balance. And thus, this Thread's Topic is more reasonable than one for Ideas for Civ7.

Ideas for Expansions of Civ7 are another thing though, but that wouldn't make sense as we don't even know how Civ7 is designed/works.
I don't know, but based on facts that 2K and Firaxis are aiming for 3 solid cross-platform turn-based strategy games, I think they set "frames" (engine et c - what's possible to do) way before any ideas are "written in stone" - those (ideas) are surely depended on the Lead Designer and what "input" he/she finds "inspiring" depends probably on his/her skills (or lack of).
 
I don't know, but based on facts that 2K and Firaxis are aiming for 3 solid cross-platform turn-based strategy games, I think they set "frames" (engine et c - what's possible to do) way before any ideas are "written in stone" - those (ideas) are surely depended on the Lead Designer and what "input" he/she finds "inspiring" depends probably on his/her skills (or lack of).
IIRC the Civ devs took some Ideas from mods of previous Civ Iterations for the one they were working on and built on/redesigned them. I don't remember which mechanism they were, but the Civ Devs sure look at civfan's ideas and get inspired by them https://edition.cnn.com/2012/01/23/tech/gaming-gadgets/sid-meier-civilization/index.html (Yes, it's an older Article, but it doesn't mean that Firaxis is taking all things differently now).
 
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IIRC the Civ devs took some Ideas from mods of previous Civ Iterations of the one they were working on and built on/redigned them. I don't remember which mechanism they were, but they sure look at civfan's ideas and get inspired by them https://edition.cnn.com/2012/01/23/tech/gaming-gadgets/sid-meier-civilization/index.html (Yes, it's an older Article, but it doesn't mean that Firaxis is taking all things differently now).
I can't think that naming a Civ VI expansion "Rise and Fall" isn't a reference to Civ IV "Rhye's and Fall".
 
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