OK, Civ6 is out for several days and we've all experienced the frustration. Combine with the general disappointment with Civ5 in the past, I guess that once you've made a wonderful game, all the subsequent releases will get overshadowed. Considering the game-pumping rate of Firaxis, we will have to wait until 2021 to actually hope for another brand with improved quality. In reality, it's pretty likely that that game will not meet the expectation, one more time.
Is there any way for us to experience the emotions of the Civilization series again? The glory of Civ2, the legacy of Civ3, the peak of Civ4, the... um, hexes of Civ5 and graphics of Civ6? With the advent of crowdsourcing and crowdfunding, I think it's possible. Look at things like Rhye's and FfH (and a load more), you might agree that small and mid scale prototypes are already out there, and they're high quality contents. The time is ripe for the community to build a large scale project - a game.
It may sound big, but it's more like a mod in my vision. We just collect parts that we like the best in the series and put it in this new game, all are decided based on a democracy voting process <= those are the 2 core principles. For example, we voted that we like this newest graphics in Civ6 the most, then the game will use Civ6 engine. Or there will be discussion about how many units can be in a tile, so there will be a poll with options like A.1; B. Limited but >1; C. Unlimited. And so on.
Now the hard part is always how to run the whole thing. Though everyone will contribute within their ability, we'll still need a core team, just like in any game development company. The differences are that these people are volunteers, working not for the money in mind (though it might not be unpaid at all, but later on this). Each one is talented in one aspect or another of game making; open enough to receive and consider all the ideas from the community, and put the vote results above their own biases. They're in charge of creating new contents, in case it's not in any previous Civ game to collect from (though I doubt there will be much of new stuffs. Instead it can be more of connecting the different parts). It's crowdsourcing with a hub of actions. I think the team should consists of 8-9 member, also got voted by the community if there are more volunteers than that.
As said above, we won't let them contribute the bulk without paying back. Crowdfunding platforms are in their mature stage. We can raise money for the project, and the first priority of spending would be on how to make it run. What's left can be used to pay the core team for their work. As money is a sensitive issue, concerning the interest of everyone, the very process of spending should also be the subject of discussion and voting, as the core principles have stated. The power of the community is not something to be taken lightly, and I'm sensing one of the most successful campaigns ever. At the current rate, at least you can give the would-be-to-buy-Civ-6 money to a better use.
I know that all of you are not entirely happy with any game in the franchise. Be it even Civ2 or Civ4, there were always some flaws that you wish to get changed. Unfortunately, all our contributions in the ideas and suggestions forum seem to be in vain, as we have noted from time to time that the developers don't care about listening to the fans. Heck, maybe what they really care is to manipulate the media in order to get high scored reviews and get everyone tricked by the advertising campaign.
We can change this. The golden era of company-developed games in the 2000s has gone, now it's time for community-developed masterpieces. Of course, this is an ambitious project, and the unforeseen difficulties may be overwhelming that it may not come to fruition. That's why I need you to have your say on the subject. What do you think of its feasibility? Can the number get above 50%? What are your suggestions to the principles, i.e. the way this project will work? What are the obstacles we have to overcome to realize a best Civ game ever?
Is there any way for us to experience the emotions of the Civilization series again? The glory of Civ2, the legacy of Civ3, the peak of Civ4, the... um, hexes of Civ5 and graphics of Civ6? With the advent of crowdsourcing and crowdfunding, I think it's possible. Look at things like Rhye's and FfH (and a load more), you might agree that small and mid scale prototypes are already out there, and they're high quality contents. The time is ripe for the community to build a large scale project - a game.
It may sound big, but it's more like a mod in my vision. We just collect parts that we like the best in the series and put it in this new game, all are decided based on a democracy voting process <= those are the 2 core principles. For example, we voted that we like this newest graphics in Civ6 the most, then the game will use Civ6 engine. Or there will be discussion about how many units can be in a tile, so there will be a poll with options like A.1; B. Limited but >1; C. Unlimited. And so on.
Now the hard part is always how to run the whole thing. Though everyone will contribute within their ability, we'll still need a core team, just like in any game development company. The differences are that these people are volunteers, working not for the money in mind (though it might not be unpaid at all, but later on this). Each one is talented in one aspect or another of game making; open enough to receive and consider all the ideas from the community, and put the vote results above their own biases. They're in charge of creating new contents, in case it's not in any previous Civ game to collect from (though I doubt there will be much of new stuffs. Instead it can be more of connecting the different parts). It's crowdsourcing with a hub of actions. I think the team should consists of 8-9 member, also got voted by the community if there are more volunteers than that.
As said above, we won't let them contribute the bulk without paying back. Crowdfunding platforms are in their mature stage. We can raise money for the project, and the first priority of spending would be on how to make it run. What's left can be used to pay the core team for their work. As money is a sensitive issue, concerning the interest of everyone, the very process of spending should also be the subject of discussion and voting, as the core principles have stated. The power of the community is not something to be taken lightly, and I'm sensing one of the most successful campaigns ever. At the current rate, at least you can give the would-be-to-buy-Civ-6 money to a better use.
I know that all of you are not entirely happy with any game in the franchise. Be it even Civ2 or Civ4, there were always some flaws that you wish to get changed. Unfortunately, all our contributions in the ideas and suggestions forum seem to be in vain, as we have noted from time to time that the developers don't care about listening to the fans. Heck, maybe what they really care is to manipulate the media in order to get high scored reviews and get everyone tricked by the advertising campaign.
We can change this. The golden era of company-developed games in the 2000s has gone, now it's time for community-developed masterpieces. Of course, this is an ambitious project, and the unforeseen difficulties may be overwhelming that it may not come to fruition. That's why I need you to have your say on the subject. What do you think of its feasibility? Can the number get above 50%? What are your suggestions to the principles, i.e. the way this project will work? What are the obstacles we have to overcome to realize a best Civ game ever?
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