Civilization VII has added a lot of new content, and each civilization has gained far more unique abilities than in previous installments, which is great and exciting.
However, this has inevitably led to more cultural misrepresentations.
As a Chinese, I can only point out the cultural...
Makes more sense if you can switch leaders over time as the "age" progresses, they lead a nation in their time period like real life. Switching civ's never made sense.
You play as "Rome" not as "Augsutus" and the leaders talk to you not each other with you watching like its a movie.
This way...
Hi all, and Marry X-mas :) Mele Kalikimaka!!!
What have you seen so far that you think could get an option or two on how some things in Civ 7 works, or could work, that you would like to change,
or just point it out to the devs that this or that could work better etc.
This things could be for...
This is gonna be a bit of a novel but it's interesting to watch the recent Firaxis Civ 7 stream on the 'Exploration Age' (starts around the 25min mark) as the Spanish from a Sid Meier's Colonization fan perspective. Especially when considering you can apparently jumpstart new Civ7 games into...
Greetings (first post for me:salute:),
with more & more civs getting revealed and with Meiji being the only japanese civ basically confirmed at this point,
finding a satisfying historial path seems very hard to do.
So what if;
Meiji is only unlocked through gameplay & leader!
Making it so...
When the civ-switching mechanism was announced, there was an immediate demand for a "classical mode", and while I'm one of those who where patiently waiting to see how it would be implemented before judging, I was also already thinking about a way to allow "transcendence" based on my experience...
I’m impressed with the design choices in Civ 7, so far at least.
Two things stand out. The first is the emphasis on trying to minimise routine actions so that the player can concentrate on the main decisions a leader would make. If they manage to reduce turn times in the late game without...
Add screenshots if you can.
War Support - every single bit of it - from not allowing you to start a war, to end a war in the middle of your campaign (making you lose, most of the time)
UI - It's just terrible
Leaders settings - You can't mute them, you can't make them static, they will eat...
Hi everyone! New member/first time poster here, but long-time Civ fan! I was inspired to make an account on here after seeing the gameplay trailer for Civ 7, to share some thoughts I had about the new eras system. Like many others, I was a little apprehensive to learn that we will now be forced...
I have seen many yt videos over the last few days and collected some of the biggest concerns
that popped out in this or that video.
My biggest concern so far has to be the War support points, clearly derived from HK, in which
a Civ could not declare war on an enemy without points, or just annex...
I would like to include Saturn worship Lore in the game, with Mars Lore, Moon and Sun...
try to change early religious systems with more Lore, and leave religion on a very dark spot for much of the game...
something players do not really have a grip on... but its... Lore related...
A type of late game city. The main advantage being that you can make a new city without any regard for district limits due to population, and with less overall construction. I think it would work like this:
1. If you make any land district, you can't make a line district, and if you make a line...
Civ Maps are Static and limited in the sense that all Flat Tiles are considered the same Elevation, but in the real world lands exist at different elevations above sea level regardless of whether it's flatland or hills. Cliffs can only be drawn on hills facing water, but in reality, there is...
1UPT seems to elicit some very strong opinions. I'm interested in find out if the return of 1UPT in Civ 7 will have an effect on the number of people purchasing the game. Usual disclaimer that this forum represents a certain segment of the player base.
0. Prelude
Before I talk about the topic of this article and offer my potential suggestions, some clarifications and added context may help. Keep in mind I had an older account in this forum, so I am familiar with general opinions around here, or the opinions that were present a few years ago...
The four-hundred-and-seventeenth episode of PolyCast, “Strategy Game Nostalgia“ is now available for streaming on ThePolyCast.net. This episode features regular co-hosts CanusAlbinus. Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this episode include:
Intro
-...
I just received a new badge, I was just logging in to check about civ VII news...
So it's more than 10 years that I got this avatar; actually I have been registered for more than 10 years,
going to the old forum... :king:
Anyway, I HOPE THERE WILL BE CRUSADERS fron CIV VII Vanilla!!! AND Some...
I've just listened to an interesting podcast about the pros and cons of "board game" versus "simulation" style strategy games. One of the participants is Soren Johnson, the designer of Civ 4.
There is a discussion about the Civ series starting around 1:05:00. One of the presenters makes quite...
I've just being reading through the series of designer notes for Old World by Soren Johnson (also of course the lead designer of Civ 4). Most of them are linked on the side panel of his website (https://www.designer-notes.com/). I find them very insightful - although it's mainly about Old...
Christopher Tin is an obvious choice because of his gorgeous composition Baba Yetu, which was actually the first-ever videogame music piece to be nominated for and win a Grammy.
Geoff Knorr has provided much of an impact on the music of the Civilization series as well, being the LEad Composer...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.