historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
Districts can be quite powerful through their boni without having population working the tile. That's probably one of the reasons for limiting districts in a city based on population size.
By changing the bonus of a district into a bonus-yield which requires one or more citizen to work the district tile, the reason for limiting districts in a city should become obsolete. Furthermore unworked districts (or other unworked resources / improved tiles) should not provide any boni to other districts. Since all districts and many buildings also cost upkeep per turn, the decision to build a district or not would be an economical decision by the player and would no longer need the artificial restriction by population.
(The result might be that districts would become useful much later in the game when population in cities has reached a certain size.)
By changing the bonus of a district into a bonus-yield which requires one or more citizen to work the district tile, the reason for limiting districts in a city should become obsolete. Furthermore unworked districts (or other unworked resources / improved tiles) should not provide any boni to other districts. Since all districts and many buildings also cost upkeep per turn, the decision to build a district or not would be an economical decision by the player and would no longer need the artificial restriction by population.
(The result might be that districts would become useful much later in the game when population in cities has reached a certain size.)
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