cammcken
Prince
Let's say a particular good is both produced and consumed in many settlements, but in unbalanced rates, such as lumber. I want to set up trade routes to make sure that lumber in settlements with a surplus reaches settlements with a deficit.
I use a "linking loop" arrangement, which is my best strategy so far, but I want to know whether there's any problems and whether there's a better way.
Let's say I have settlements A, B, C, D, aligned roughly in a circular shape. First I choose an amount to keep in each settlement, for example 100, and then I choose a transport size, such as 200 for wagon trains. Then in each settlement I set the lumber to "Keep 100" and import "Up to 300". Then I set up routes like so:
Let's say I have more settlements, and I don't believe a single wagon train can cover all of them. Then I will choose one settlement to be the "hub" and create a second loop that overlaps the first loop on the hub. The hub itself will have a much larger limit, such as "Up to 500." I can also make a "hub" in my main export city, so that excess can be shipped to Europe.
Instead of a circle, I can also arrange loops in a line shape: A to B; B to C; C to D; D to C; C to B; B to A. Good for coastal transports.
Potential problems:
I use a "linking loop" arrangement, which is my best strategy so far, but I want to know whether there's any problems and whether there's a better way.
Let's say I have settlements A, B, C, D, aligned roughly in a circular shape. First I choose an amount to keep in each settlement, for example 100, and then I choose a transport size, such as 200 for wagon trains. Then in each settlement I set the lumber to "Keep 100" and import "Up to 300". Then I set up routes like so:
- Lumber from A to B
- Lumber from B to C
- Lumber from C to D
- Lumber from D to A
Let's say I have more settlements, and I don't believe a single wagon train can cover all of them. Then I will choose one settlement to be the "hub" and create a second loop that overlaps the first loop on the hub. The hub itself will have a much larger limit, such as "Up to 500." I can also make a "hub" in my main export city, so that excess can be shipped to Europe.
Instead of a circle, I can also arrange loops in a line shape: A to B; B to C; C to D; D to C; C to B; B to A. Good for coastal transports.
Potential problems:
- We the People seems to have changed how some of the minimum and maximum limits function, so maybe my logic is incorrect.
- If total consumption is greater than total production, then only a few settlements will actually get the resource.
- For resources affected by warehouse limits, the "hubs" need to be export centers. Automatic sale to Europe abilities (e.g. from expanded warehouse and customs house) chooses from a wide variety of the settlements resources; there is no way to prioritize the specific resource in excess.
- If any settlement in the chain turns off its imports, such as when warehouse is full, then the transport gets "stuck" there and cannot service settlements further down the chain, if I understand the automate behavior correctly.