Illusion13
King
Yes, I am a n00b at Civ II, doesnt mean I've never contacted some sort of Civ game before... Anyway, I got like, 5/8 of my cities to 35, then global warming ****ed me over...
Originally posted by Tsargrad
Highest I ever got was 37, and a 35 in the same game. Both built around present day Moscow on the world map.
But didn't know you could artificially make them higher.. Although it sounds as not overally necessary would still be cool having a super sized city to match the likes of modern day Mexico City
Originally posted by SomeGuyNamedRob
My highest (capital city) was 50.
Originally posted by la fayette
Grassland farmland provides 4 food/square.
Hence 21 squares provide 84 food, which means size 42, max size with 'natural' growth (without specials). With food caravans you can reach 127 (completely useless, except if you are playing high score).
A fully developed Super Science City brings easily more than 1000 beakers/turn. The theoretical limit is much higher than that, because it is strongly related to the size of the 3 trade routes.Originally posted by Pariah
If we are limited to 16 "Einsteins" regardless of city size, there must be a theoretical limit for the science output of a city - combining the Einsteins with science improvements, wonders, and a 100% trade allocation for research. Does anyone have a value for this limit?
Without saying it's better, I think part of the fun is to build the empire, so I'd go with the few bigger ones.Originally posted by Pariah
Discounting special situations like the one city challenge, who thinks it's better to have, say, 10 or fewer cities of size 30+ than dozen of smaller ones?
Originally posted by Pariah
Discounting special situations like the one city challenge, who thinks it's better to have, say, 10 or fewer cities of size 30+ than dozen of smaller ones?