If you have PTW, you can see it in the debug mode. In the editor, under player/scenario data, there's an option for debug mode. You'll be able to see it in the game in the diplomacy screens.
There are two distinct concepts at play: attitude and reputation.
Attitude is a reflection of each AI civ's disposition to you -- it is affected by a wide range of actions and events in the game. Have a look at Bamspeedy's excellent experimentaions (and explanations!) on how and why certain AI civs are "polite" while others are "furious" with you. Bamspeedy's thread is HERE.
Reputation is a measure of your trustworthiness -- i.e., do you honor your 20-turn deals. I don't know of any way of determining accurately your reputational standing other than proposing certain deals and hearing from your advisor that "they would never accept such a deal." If you propose the deal anyway, the AI civ is like to respond with something akin to "Not after what you did to the English . . . " indicating that somewhere and somehow you betrayed the English. Similarly, if you're absolutely unable to get to an acceptable deal in which you offer a per-turn item (like a luxury) for a one-time item (like cash) -- or even if you just add a luxury on to an otherwise acceptable deal and it suddenly becomes unacceptable -- that's a pretty good indication that your reputation is blackened around the world.
Reputation and attitude are not joined at the hip -- you can have a sterling reputation and still have the entire world Furious with you; and you can have a despicable reputation, but still have the world Gracious to you (I really enjoy seeing "Gracious" Elizabeth, in her most charming and gracious manner, say "We couldn't possibly accept that deal after the perfidy you displayed in your dealings with the Aztecs."
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