Deadstarre
Expert
Inquisitors remove existing pressure from a City using the RemoveHeresy Column, however Great Prophets are similar because they also remove existing pressure from other religions when they spread. The sole ability to inquisit a foreign City would be useful for a new kind of unit, but in looking at the Prophet code, im not seeing where theyre getting this inquisitor property from.
Is it tied to the FoundReligion column? Any ideas?
Is it tied to the FoundReligion column? Any ideas?
Code:
<Class>UNITCLASS_PROPHET</Class>
<Type>UNIT_PROPHET</Type>
<Cost>-1</Cost>
<Moves>2</Moves>
<Capture>UNITCLASS_PROPHET</Capture>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
<Special>SPECIALUNIT_PEOPLE</Special>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_PROPHET</DefaultUnitAI>
<Description>TXT_KEY_UNIT_GREAT_PROPHET</Description>
<Civilopedia>TXT_KEY_CIV5_GREATPROPHETS_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_GREAT_PROPHET_STRATEGY</Strategy>
<AdvancedStartCost>-1</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<FoundReligion>true</FoundReligion>
<SpreadReligion>true</SpreadReligion>
<ReligionSpreads>4</ReligionSpreads>
<ReligiousStrength>1000</ReligiousStrength>
<UnitArtInfo>ART_DEF_UNIT_GREAT_PROPHET</UnitArtInfo>
<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>16</UnitFlagIconOffset>
<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>16</PortraitIndex>
<MoveRate>GREAT_PERSON</MoveRate>