How do I call a UN vote????

wvfoos

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I've built the UN, and when it gave me the prompt to hold a vote, I said no.

How do I get it to call another one????

After a few turns of ramping up for war, I've now found my ai opponent in a much better situation than I thought, and a war would be costly, and probably long and drawn out. So, before I ruin my rep by commencing the war, I'd like to jsut hold a un vote and be done with it.....

How do i do that? Or does the ai just randomly pick a time to hold it????
 
You can't call a vote - it comes up automatically. If you declined to hold a vote, the next vote will come in 20 turns. If you held a vote but the election produced no majority, the next vote will come in 11 turns.
 
Possibly an obvious point, but you do know that if you lose the election, then you lose the game, right?

You can sign everyone into MA's vs the other civ, but this is generally considered exploitive (if you care). Alternatively, you can just gift everyone to polite or gracious and hope they vote for you.
 
Catt said:
You can't call a vote - it comes up automatically. If you declined to hold a vote, the next vote will come in 20 turns. If you held a vote but the election produced no majority, the next vote will come in 11 turns.

Got to write that one down - and add that to the things that should be in the civlopedia!

:gripe:
 
SesnOfWthr said:
You can sign everyone into MA's vs the other civ, but this is generally considered exploitive (if you care).

Why is every single thing that the human can do in the game considered 'exploitive'? I've even seen a way of moving units that is 'exploitive'!
 
homeyg said:
Why is every single thing that the human can do in the game considered 'exploitive'? I've even seen a way of moving units that is 'exploitive'!

i agree with your querying of some 'exploits', probably worth a thread on its own, surely to make the AI happy to win the vote then be generous to them, sounds obvious to me
 
homeyg said:
Why is every single thing that the human can do in the game considered 'exploitive'? I've even seen a way of moving units that is 'exploitive'!

Its exploitive as it has the potential to make the game too eas. A diplomatic win is something you should have to work towards by keeping a good reputation rather than using diplomatic agreements just before you call an election to win the game. The victory still counts though. :)
 
alamo said:
Got to write that one down - and add that to the things that should be in the civlopedia!

Actually, you can add it to the civilopedia. Just open the Civ3 or Civ3PTW or Conquests\Text\Civilopedia file, make a backup of the original, and write what you want to.
 
Dell19 said:
Its exploitive as it has the potential to make the game too eas. A diplomatic win is something you should have to work towards by keeping a good reputation rather than using diplomatic agreements just before you call an election to win the game. The victory still counts though. :)

You could argue the effort is just diverted into earning the money to buy your neighbours off, instead of fostering good relations, though. ;(

But I wouldn't know... I only just got my Civ III ;P
 
Isabelle said:
You could argue the effort is just diverted into earning the money to buy your neighbours off, instead of fostering good relations, though. ;(

But I wouldn't know... I only just got my Civ III ;P

I've never actually done it myself but the theory is that its too easy to win a game if you are reasonably ahead and can just buy everyone off to fight a comman enemy... Perhaps no easier than building the spaceship though, just something that can be achieved earlier.
 
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