ask
Chieftain
first of all, I want to say that Civ 6 is a great game with a lot of potential if UX was improved.
alas, the base game UI is pretty painful, so installing UI mods is pretty much a requirement if you are spending hundreds and hundreds of hours in the game.
unfortunately, these mods get broken every time the base game is updated. having a way to disable updates until I manually apply them (plus ability to roll back to the previous version of the base game) would be a life saver. the value I get from the base game updates is not worth it if the overall UX becomes unusable and I can't play the game again.
alas, Steam forces game updates onto users, so... I have to stop playing the game after each update until UI mods catch up with the game. I do not think this is how the user experience should be... we can do better, right?
since both CQUI and "Concise UI" mods were (essentially) abandoned, I had to install 10+ smaller mods like Trade Routes, Leader icon info, etc, etc.
once something gets broken after base Civ 6 update, it is hard to debug which mod exactly is causing problems. I can do binary search on all mods, disabling half of them and then playing 5-20 turns to reproduce the bug, and so on, but you have to agree that can hardly be described as a good user experience and a good use of the player's time...
now , a real solution would be for the game studio to update the UI in the base game, which is probably pretty
easy to do, given that a lot of great ideas and implementations are already available in popular mods, and the best ones could be picked and just integrated into the core (licensing permitting, of course).
but... in the meantime, while the base game UI is what it is, I at least want to find an acceptable way of debugging game crashes.
the current issue I am facing - UI completely disappears and only map stays visible during AI turn at some point. so my question is - HOW do I debug this? what log files should I look at?
I saw the advice of deleting "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\LeaderIcon.lua" file (https://steamcommunity.com/app/289070/discussions/3/1813170373221736278/) . I do not have that file, so my issue is caused by something else...
again, disabling all mods or doing binary search on them is hardly the best way...
alas, the base game UI is pretty painful, so installing UI mods is pretty much a requirement if you are spending hundreds and hundreds of hours in the game.
unfortunately, these mods get broken every time the base game is updated. having a way to disable updates until I manually apply them (plus ability to roll back to the previous version of the base game) would be a life saver. the value I get from the base game updates is not worth it if the overall UX becomes unusable and I can't play the game again.
alas, Steam forces game updates onto users, so... I have to stop playing the game after each update until UI mods catch up with the game. I do not think this is how the user experience should be... we can do better, right?
since both CQUI and "Concise UI" mods were (essentially) abandoned, I had to install 10+ smaller mods like Trade Routes, Leader icon info, etc, etc.
once something gets broken after base Civ 6 update, it is hard to debug which mod exactly is causing problems. I can do binary search on all mods, disabling half of them and then playing 5-20 turns to reproduce the bug, and so on, but you have to agree that can hardly be described as a good user experience and a good use of the player's time...
now , a real solution would be for the game studio to update the UI in the base game, which is probably pretty
easy to do, given that a lot of great ideas and implementations are already available in popular mods, and the best ones could be picked and just integrated into the core (licensing permitting, of course).
but... in the meantime, while the base game UI is what it is, I at least want to find an acceptable way of debugging game crashes.
the current issue I am facing - UI completely disappears and only map stays visible during AI turn at some point. so my question is - HOW do I debug this? what log files should I look at?
I saw the advice of deleting "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\LeaderIcon.lua" file (https://steamcommunity.com/app/289070/discussions/3/1813170373221736278/) . I do not have that file, so my issue is caused by something else...
again, disabling all mods or doing binary search on them is hardly the best way...