Smidgey
Warlord
- Joined
- Apr 14, 2004
- Messages
- 179
Hello, I was wondering how I would go about deleting technologies. Let's say I wanted to edit a world map so that I could make my own mod that would begin in the ancient era as normal, but rather than end in the modern age I would like the tech tree to stop at the end of the enlightenment/age of sail - so, to cannons, ships of the line and so forth. I don't want to enter the industrial revolution era.
When I deleted all these techs from the XML, the game seemed to work fine, but it was very rustic and I had to go through a whole lot of clicking missing XML messages whenever I started a game.
Also, I was wondering how I would go about making it so that some nations could not research some technologies (for example, I don't want the aztecs to be able to research gunpowder, but I would like to buff their UU so that it at least has a fighting chance when the Europeans arrive).
I already altered the flags and maps of this worldmap to make some civilisations more accurate for the time (such as making England into Britain).
Any help would be a great, thanks.
If there is some way to just 'switch off' techs I am going to kick myself.
When I deleted all these techs from the XML, the game seemed to work fine, but it was very rustic and I had to go through a whole lot of clicking missing XML messages whenever I started a game.
Also, I was wondering how I would go about making it so that some nations could not research some technologies (for example, I don't want the aztecs to be able to research gunpowder, but I would like to buff their UU so that it at least has a fighting chance when the Europeans arrive).
I already altered the flags and maps of this worldmap to make some civilisations more accurate for the time (such as making England into Britain).
Any help would be a great, thanks.

If there is some way to just 'switch off' techs I am going to kick myself.
