Abegweit
Anarchist trader
I'm a dedicated civver who wasted many thousands of hours on the first four iterations of the game. Loved them all. When Civ5 came out I actually bought a new computer in order to play the game. I quickly soured on it. Bad mechanics. Too easy to win. Massive penalties against the player for no reason. Unfun. Just in general boring.
I finally broke down and bought Civ6 a month ago. After toying around with it for a while, my initial reaction is that it seems to have potential. I think I like it. However I simply don't understand it. Can someone point at something which would help me learn it?
To be more specific, the user interface is simply atrocious. Consequently, I don't understand the tiles and their yields. OK I get the basic ideas of food, production and gold. But what benefit does a luxury tile give me? What does an improvement do for me? Why do I want Iron? Is there a UI mod which explains all this to me? How do I know if I need more amenities or housing or what to do about it if I do need them?
Eurekas seem like a nice concept. Unfortunately, again because of the UI, there seems to be no rhyme or reason to them. I play through the game and I get a popup which says that because I did something-or-other I get a major advance towards something-or-other, I promptly forget this of course. Is there a UI mod which explains what I have to do to achieve an advance and shows which ones I have accomplished?
One objection I have to this game is that it seems to be unnecessarily complicated. Each tech brings about five benefits, most of which I don't understand. Previous iterations gave at most one. But I am willing to work through the learning curve if only I could find a path.
I finally broke down and bought Civ6 a month ago. After toying around with it for a while, my initial reaction is that it seems to have potential. I think I like it. However I simply don't understand it. Can someone point at something which would help me learn it?
To be more specific, the user interface is simply atrocious. Consequently, I don't understand the tiles and their yields. OK I get the basic ideas of food, production and gold. But what benefit does a luxury tile give me? What does an improvement do for me? Why do I want Iron? Is there a UI mod which explains all this to me? How do I know if I need more amenities or housing or what to do about it if I do need them?
Eurekas seem like a nice concept. Unfortunately, again because of the UI, there seems to be no rhyme or reason to them. I play through the game and I get a popup which says that because I did something-or-other I get a major advance towards something-or-other, I promptly forget this of course. Is there a UI mod which explains what I have to do to achieve an advance and shows which ones I have accomplished?
One objection I have to this game is that it seems to be unnecessarily complicated. Each tech brings about five benefits, most of which I don't understand. Previous iterations gave at most one. But I am willing to work through the learning curve if only I could find a path.