How do I make the jump from King difficulty to Emperor Difficulty?

Konspiratsia

Chieftain
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Jan 14, 2017
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Hi I'm solid at King level Domination and failing to get off the ground at Emporer level what should I do beyond simply rushing with more troops?
 
That's more or less impossible to answer unless you provide more context.
Which victory type are we talking, and how does your typical loss look like (era, as well as the victory the AI tends to win).
 
That's more or less impossible to answer unless you provide more context.
Which victory type are we talking, and how does your typical loss look like (era, as well as the victory the AI tends to win).
Thanks, Derrick it's my first 100 turns that let me down. I generally try to go for domination victory
 
The King to Emperor move is mainly different because the AI gets an extra settlers (and some other things I don't have details about) which can change the dynamic of the game quite a bit in the beginning. The AI also gets more aggressive and will try to declare an early war if close enough.
You need to get used to be a bit behind in the start of the game and let things snowball later in the game.
 
I go for strong yields and selling luxuries. If you can get a nice stream of faith going on it also helps as you may use that faith to summon units and buildings out of fat air:lol:. This and a fat purse being used for levying friendly CS armies and you will steam-roll any AI my friend!:ar15:
 
As others have said, the AI get much better bonuses starting on Emperor compared to King. There comes a time when you will have to stop warring and just economy until you reach a level of power of power to dominate the rest of the world.

The other key thing is you have to make sure and use many of the bonuses to your advantage, like getting to Alliances and getting the AI to go to war with you, or picking on someone who is struggling.
 
Chop, min max with policies (ie focus on workers when you are running the worker policy), build more mines, dont build early game wonders. These things are what took me from King to Deity.

Also more higher level: make sure your second city is good quick. Identify and Feast on weak neighbors in the early game. Understand what makes your civ/situation broken (Ikanda great general rush / lavra -> work ethic / etc.)

Of course figure out ways to survive the first 30-40 turns.
 
As others have said, emperor is the first "real" jump in difficulty because the AI starts with another settler (2 in total), which gives it a far bigger benefit than the gradual % based bonuses to yields have done up until king difficulty.

At emperor, you need to start taking your openings more seriously.
Openings can be compared to chess, in that you need to pay more attention to the viable choices you have early on, in order to secure a foothold in the game.
Up until king you can generally "freestyle" a lot more, since the AI generally has the same bonuses as you do, but is terrible at the game and thus you naturally crush them.
Not so much on emperor, thus you need to focus on openings more.

Your reply indicates to me that you are very reliant on dominating your neighbours early to create a snowball from all the free real estate that you're capturing, but that your peaceful play is lacking.
There is nothing wrong with prefering this path, but I make this inference because you should still be able to win peacefully regardless of whether or not you dominate your neighbour, but this obviously requires that you know how to make your cities productive in order to catch up with the AI (that is ahead in the early game due to the extra settler).

You got two main ways to improve your gameplay on emperor, and you should ideally try to incorporate elements of both in order to become a stronger player:
- You know how to spot an opportunity to attack the AI early, and you know how to execute it properly so that you dont fall behind.
- You know how to set up a strong cluster of self-settled cities with good infrastructure that will pay off, in order to secure a long term advantage even without rushing your AI neighbour.

For the first part, you already noticed that you cannot just "blind rush" an AI like you can on King difficulty.
The reason is that the AI gets more cities, which lets them produce more military units, and they get more science and production that lets them get walls up faster.
Both can kill off your early rush very hard.
You can still rush the AI on emperor, but you need to both spot and execute such a rush with more planning than on king.
This means that you no longer just pump out warriors and archers, but play accordingly.
You need to get units out quicker (I suggest getting 2-3 cities up really fast, and then pump out archers as those are excellent for taking out units and walls), but this is a risky strategy as you are essentially gambling on it paying off.
Thus if you want to do this more consistently, pick an OP civ to practice your skills first (Nubia, Gran Colombia and Gaul are excellent for this, especially the first two).

Also try to practice peaceful play more, where you aim to catch up to the AI by turn 100, without resorting to war.
If you can master both peaceful and aggressive play, you are ready for Immortal very soon, as the jump from Emperor to Immortal is not that big.

Deity is a different beast altogether since the AI starts with 3 settlers, and thus you need to refine your openings even more.
I have written about the very specific openers you can play in those cases elsewhere on this site (my most reliable being a 2 city religious opener with crusade), but I wouldnt worry too much about this yet since deity and emperor are quite different in terms of viable plans.


The key takeaway here is that the further "up" you go in difficulty, the less viable alternatives you have in order to win the game.
Where you can do basically whatever you want on Prince/King, Emperor and up restricts the number of viable paths, with Deity having the most narrow set of viable paths remaining.
Other than that its near impossible to give you specific tips on your gameplay, because on Emperor there are still tons of things you can do to improve your game, far too many to mention here.
 
You can still rush the AI on emperor, but you need to both spot and execute such a rush with more planning than on king.
This means that you no longer just pump out warriors and archers, but play accordingly.
You need to get units out quicker (I suggest getting 2-3 cities up really fast, and then pump out archers as those are excellent for taking out units and walls), but this is a risky strategy as you are essentially gambling on it paying off.
The AI is not that bad at creating kill zones either, in my last game on Emperor a neighbour managed to cover a choke point with his city walls, but also with an encampment on the reverse slope of hill line,

the combined fire of both, with a few units behind, stalled my offensive, I was unable the break that defensive line untill medieval times, when I was able to sail a unit around.

By that time all the others civs on the map had secured a decisive advantage, I was never able to recover from that early, failed war.

One thing that has not been mentioned is that from Emperor onward, especially on a small map your start position will be noticeable worse that of most of your opponents, that alone may screw you over.
 
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