I've made a little fun mod with increased production and commerce for my friends and I to faff about on, but since this is the case the barbarians and AI need to be far more ferocious to compensate.
Two main things; firstly the barbarians. What xml or python files do I need to find to modify, for what type of units spawn and when they start spawning (I've modified the handicap file or whatever xml it is that lets me spawn more of them more frequently, but when everyone is easily getting longbows barbarians warriors are still plodding about, which obviously won't work.)
Secondly in regards to AI; I've discovered personality traits in regards to going to war under the leader xml file, but I'm unsure how I make it so that the AI is keen to attack and build crazy amounts of soldiers and settlers from a very early age. Any ideas on what section of the leader info, or any other python or xml files I need to change this?
I'm playing around with x10 the amount of barbarians that the barbarian events generate, as well as increasing the chance that'll happen, but I'm figuring that out myself... just a bit lost with the above. ...Scrap that, can't get this working either. PercentageGamesActive and iWeight seem to do nothing to aid making the barbarian events happening any faster, similarly taking the tech requirements out in the CvEventInterface.py file doesn't help. I'm a bit lost.
Any suggestions please?
Two main things; firstly the barbarians. What xml or python files do I need to find to modify, for what type of units spawn and when they start spawning (I've modified the handicap file or whatever xml it is that lets me spawn more of them more frequently, but when everyone is easily getting longbows barbarians warriors are still plodding about, which obviously won't work.)
Secondly in regards to AI; I've discovered personality traits in regards to going to war under the leader xml file, but I'm unsure how I make it so that the AI is keen to attack and build crazy amounts of soldiers and settlers from a very early age. Any ideas on what section of the leader info, or any other python or xml files I need to change this?
I'm playing around with x10 the amount of barbarians that the barbarian events generate, as well as increasing the chance that'll happen, but I'm figuring that out myself... just a bit lost with the above. ...Scrap that, can't get this working either. PercentageGamesActive and iWeight seem to do nothing to aid making the barbarian events happening any faster, similarly taking the tech requirements out in the CvEventInterface.py file doesn't help. I'm a bit lost.
Any suggestions please?
