j51
Blue Star Cadet
First I tried deleting the units I wanted to change and replacing them with new versions that use the same art, but that didn't work. Now I've tried this:
And the changes still won't show up. What's going on?
Code:
<GameData>
<Units>
<Update>
<Where Type="UNIT_RUSSIAN_COSSACK"/>
<Set>
<Moves>5</Moves>
</Set>
</Update>
<Update>
<Where Type="UNIT_MUSKETMAN"/>
<Set>
<UnitArtInfo>ART_DEF_UNIT_U_SWEDISH_CAROLEAN</UnitArtInfo>
<IconAtlas>EXPANSION_UNIT_ATLAS</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Set>
</Update>
<Update>
<Where Type="UNIT_SIAMESE_WARELEPHANT"/>
<Set>
<Class>UNITCLASS_LANCER</Class>
<PrereqTech>TECH_METALLURGY</PrereqTech>
<Combat>31</Combat>
<Cost>200</Cost>
<FaithCost>400</FaithCost>
<ObsoleteTech>TECH_COMBINED_ARMS</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_ANTI_TANK_GUN</GoodyHutUpgradeUnitClass>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<AdvancedStartCost>30</AdvancedStartCost>
</Set>
</Update>
<Update>
<Where Type="UNIT_IROQUOIAN_MOHAWKWARRIOR"/>
<Set>
<Class>UNITCLASS_WARRIOR</Class>
<Combat>8</Combat>
<Cost>40</Cost>
<FaithCost>80</FaithCost>
<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_SPEARMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>10</AdvancedStartCost>
</Set>
</Update>
<Delete UnitType="UNIT_IROQUOIAN_MOHAWKWARRIOR" PrereqTech="TECH_IRON_WORKING"/>
<Delete UnitType="UNIT_IROQUOIAN_MOHAWKWARRIOR" HurryCostModifier="20"/>
<Update>
<Where Type="UNIT_EGYPTIAN_WARCHARIOT"/>
<Set>
<Cost>42</Cost>
<FaithCost>84</FaithCost>
</Set>
</Update>
<Update>
<Where Type="UNIT_AZTEC_JAGUAR"/>
<Set>
<Class>UNITCLASS_SWORDSMAN</Class>
<PrereqTech>TECH_IRON_WORKING</PrereqTech>
<Combat>14</Combat>
<Cost>75</Cost>
<FaithCost>150</FaithCost>
<HurryCostModifier>20</HurryCostModifier>
<ObsoleteTech>TECH_STEEL</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
</Set>
</Update>
<Update>
<Where Type="UNIT_CELT_PICTISH_WARRIOR"/>
<Set>
<Class>UNITCLASS_SWORDSMAN</Class>
<PrereqTech>TECH_IRON_WORKING</PrereqTech>
<Combat>14</Combat>
<Cost>75</Cost>
<FaithCost>150</FaithCost>
<HurryCostModifier>20</HurryCostModifier>
<ObsoleteTech>TECH_STEEL</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
</Set>
</Update>
<Update>
<Where Type="UNIT_BYZANTINE_DROMON"/>
<Set>
<Class>UNITCLASS_GALLEASS</Class>
<PrereqTech>TECH_COMPASS</PrereqTech>
<Combat>16</Combat>
<RangedCombat>20</RangedCombat>
<Cost>80</Cost>
<ObsoleteTech>TECH_NAVIGATION</ObsoleteTech>
</Set>
</Update>
<Update>
<Where Type="UNIT_SWEDISH_CAROLEAN"/>
<Set>
<Class>UNITCLASS_LONGSWORDSMAN</Class>
<PrereqTech>TECH_STEEL</PrereqTech>
<Combat>21</Combat>
<Cost>120</Cost>
<FaithCost>240</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<IgnoreBuildingDefense>false</IgnoreBuildingDefense>
<GoodyHutUpgradeUnitClass>UNITCLASS_MUSKETMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<UnitArtInfo>ART_DEF_UNIT_U_SAXON_HUSCARL</UnitArtInfo>
<UnitFlagAtlas>EXPANSION_SCEN_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>EXPANSION_SCEN_UNIT_ATLAS</IconAtlas>
<PortraitIndex>1</PortraitIndex>
</Set>
</Update>
<Delete Type="UNIT_MECH"/>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Delete UnitType="UNIT_AZTEC_JAGUAR" UnitAIType="UNITAI_EXPLORE"/>
<Delete UnitType="UNIT_CELT_PICTISH_WARRIOR" UnitAIType="UNITAI_EXPLORE"/>
<Delete UnitType="UNIT_SWEDISH_CAROLEAN" UnitAIType="UNITAI_EXPLORE"/>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Update>
<Where UnitType="UNIT_IROQUOIAN_MOHAWKWARRIOR"/>
<Set>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_AZTEC_JAGUAR"/>
<Set>
<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_SIAMESE_WARELEPHANT"/>
<Set>
<UnitClassType>UNITCLASS_ANTI_TANK_GUN</UnitClassType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_CELT_PICTISH_WARRIOR"/>
<Set>
<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_SWEDISH_CAROLEAN"/>
<Set>
<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_BYZANTINE_DROMON"/>
<Set>
<UnitClassType>UNITCLASS_FRIGATE</UnitClassType>
</Set>
</Update>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Update>
<Where UnitType="UNIT_AZTEC_JAGUAR" FlavorType="FLAVOR_OFFENSE"/>
<Set>
<Flavor>10</Flavor>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_AZTEC_JAGUAR" FlavorType="FLAVOR_DEFENSE"/>
<Set>
<Flavor>10</Flavor>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_IROQUOIAN_MOHAWKWARRIOR" FlavorType="FLAVOR_OFFENSE"/>
<Set>
<Flavor>4</Flavor>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_IROQUOIAN_MOHAWKWARRIOR" FlavorType="FLAVOR_DEFENSE"/>
<Set>
<Flavor>4</Flavor>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_CELT_PICTISH_WARRIOR" FlavorType="FLAVOR_OFFENSE"/>
<Set>
<Flavor>10</Flavor>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_CELT_PICTISH_WARRIOR" FlavorType="FLAVOR_DEFENSE"/>
<Set>
<Flavor>10</Flavor>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_SWEDISH_CAROLEAN" FlavorType="FLAVOR_OFFENSE"/>
<Set>
<Flavor>11</Flavor>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_SWEDISH_CAROLEAN" FlavorType="FLAVOR_DEFENSE"/>
<Set>
<Flavor>9</Flavor>
</Set>
</Update>
<Row>
<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Delete UnitType="UNIT_AZTEC_JAGUAR" FlavorType="FLAVOR_RECON"/>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_IROQUOIAN_MOHAWKWARRIOR</UnitType>
<PromotionType>PROMOTION_WOODSMAN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_ROMAN_LEGION</UnitType>
<PromotionType>PROMOTION_SPAWN_GENERALS_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SIAMESE_WARELEPHANT</UnitType>
<PromotionType>PROMOTION_FORMATION_1</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType>
<PromotionType>PROMOTION_DRILL_1</PromotionType>
</Row>
<Delete UnitType="UNIT_AZTEC_JAGUAR" PromotionType="PROMOTION_WOODSMAN"/>
<Delete UnitType="UNIT_SIAMESE_WARELEPHANT" PromotionType="PROMOTION_ANTI_MOUNTED_I"/>
<Delete UnitType="UNIT_CELT_PICTISH_WARRIOR" PromotionType="PROMOTION_FOREIGN_LANDS"/>
</Unit_FreePromotions>
<Unit_ResourceQuantityRequirements>
<Update>
<Where UnitType="UNIT_MODERN_ARMOR"/>
<Set>
<ResourceType>RESOURCE_OIL</ResourceType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_HELICOPTER_GUNSHIP"/>
<Set>
<ResourceType>RESOURCE_OIL</ResourceType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_JET_FIGHTER"/>
<Set>
<ResourceType>RESOURCE_OIL</ResourceType>
</Set>
</Update>
<Update>
<Where UnitType="UNIT_STEALTH_BOMBER"/>
<Set>
<ResourceType>RESOURCE_OIL</ResourceType>
</Set>
</Update>
<Row>
<UnitType>UNIT_EGYPTIAN_WARCHARIOT</UnitType>
<ResourceType>RESOURCE_HORSE</ResourceType>
</Row>
<Row>
<UnitType>UNIT_MISSILE_CRUISER</UnitType>
<ResourceType>RESOURCE_ALUMINUM</ResourceType>
</Row>
<Row>
<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType>
<ResourceType>RESOURCE_URANIUM</ResourceType>
</Row>
<Row>
<UnitType>UNIT_CARRIER</UnitType>
<ResourceType>RESOURCE_OIL</ResourceType>
</Row>
<Row>
<UnitType>UNIT_MOBILE_SAM</UnitType>
<ResourceType>RESOURCE_ALUMINUM</ResourceType>
</Row>
<Row>
<UnitType>UNIT_CELT_PICTISH_WARRIOR</UnitType>
<ResourceType>RESOURCE_IRON</ResourceType>
</Row>
<Row>
<UnitType>UNIT_HUN_HORSE_ARCHER</UnitType>
<ResourceType>RESOURCE_HORSE</ResourceType>
</Row>
<Row>
<UnitType>UNIT_SWEDISH_CAROLEAN</UnitType>
<ResourceType>RESOURCE_IRON</ResourceType>
</Row>
<Delete UnitType="UNIT_ARABIAN_CAMELARCHER"/>
</Unit_ResourceQuantityRequirements>
</GameData>
And the changes still won't show up. What's going on?