I knew that this 9-point list is basically a list of things not to do... But you forgot one important point:It's intended to ruffle feathers.![]()
10. Build the Coastal Fortress asap (or even better: disband the upgraded MIs to get it faster...)

I knew that this 9-point list is basically a list of things not to do... But you forgot one important point:It's intended to ruffle feathers.![]()
That's how I've been managing to just win diplomatic/space race victories at Emperor these last few weeks. I've begun a game in a huge map with 16 civs and boy is this terrible, even in archipelago there's massive landmasses for the AIs to fill up."science, culture, avoid wars"
Creating an army requires to have at least 4 towns. A tempered down version of the OCC is the four or five city challenge. 5 enables to build Wallstreet etc..In fact I got the one elite crusader, but I never got enough combat to recruit a leader. Had I done so, I might actually have sent out an army to cut down the Iroquois,
Well, actually no, because I checked and it only ends when every single Great Wonder has been built, but still.Reading my own list of wonders, maybe I could've just won it earlier if I'd enabled Wonder victory. *giggles*
Yes! I've seen those. I've recently been reading about the ‘5-settler wonder’, i.e. how 5 settlers is 150 shields up front but then costs from missed food (and so fewer worked tiles) and commerce (unit support!) effectively take it closer to at least the 200 shields of the cheapest wonders -sidenote: the Colossus might be the most underpriced wonder ever-. I might take one of those as a challenge at a higher difficulty. Might be interesting.Creating an army requires to have at least 4 towns. A tempered down version of the OCC is the four or five city challenge. 5 enables to build Wallstreet etc..